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  1. Description [ edit] The Infestor is an offensive spellcaster, meaning that its abilities are used to harm enemy units rather than support the player's units. It can be built after the Zerg player has an Infestation Pit . Infestors have three abilities: Neural Parasite, Fungal Growth, and Microbial Shroud.

  2. After finishing an Armory Hellbats can be produced from the Factory or transformed from and into the Hellion (transformation takes 3 seconds). Hellbats are slower, moving about half as fast, but have 45 more health (50% more) and almost triple the damage against most units. The Hellbat can be healed by both a gang of SCVs, which can also heal ...

  3. The HERC is a terran frontline infantry unit. The HERC is equipped with a welding gun and a grapple line. They are specialized to take on waves of light units, and are immune to acidic explosions. Many HERCs were ex-asteroid miners conscripted into service.[1] HERCs were present at the Kel-Morian Combine colony overseen by Guildmaster Debra Greene. However, the colony was overrun by the zerg ...

  4. Jan 25, 2013 · What’s New in Heart of the Swarm. Blizzard Entertainment 25 January 2013. If you’re eager to find out how your StarCraft II playing experience will evolve in Heart of the Swarm, we’ve got some research that should appeal to your inner Stetmann. We’ve just unveiled a new page detailing most everything that’s coming your way in the ...

  5. The High Templar (often abbreviated to HT) is a spell-casting unit for the Protoss. The High Templar is warped in from a Gateway, with the Templar Archives as a prerequisite. High Templar can cast Feedback to damage and drain the energy of enemy spellcasters. After an upgrade, High Templar can cast the devastating Psionic Storm spell, wreaking ...

  6. The Interceptor is a small, autonomous flying unit that gives the Protoss Carrier its offensive capabilities. Each Carrier warps in with an initial set of 4 Interceptors that can attack immediately. Additional Interceptors are trained in the Carrier itself. Each Carrier can support a maximum of 8 Interceptors at any one time.

  7. Design. A vulture during the Guild Wars. The vulture is designed with speed and reliability in mind. [3] Its limited gravity hover technology allows the bike to travel over rough terrain with little loss of traction or speed, and reach speeds up to 230 miles per hour. [1] Three men could overload a bike. [4]

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