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  1. Jan 7, 2010 · Now it loaded further but still crashed. It now says: The game crashed whilst initializing game Error: com.google.gson.JsonSyntaxException: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1

  2. May 22, 2020 · My forge client crashes after the FML Early Loading Process finishes. I have reinstalled forge, minecraft, and before doing both of those removed all mods to see if those were the problems. Nothing seems to be fixing and I just got into a modded server with friends the other day so It's very frustrating. Here's the crash report if that helps.

  3. The information in this document may be outdated due to the various refactors and changes done to FML over the years. It is recommended to take this document with a grain of salt, and to inspect the FML codebase for the current working logic. Entrypoint : FMLServiceProvider.onLoad

  4. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content.

  5. Jul 2, 2019 · I am hosting a server with my mod on it. I have the exact same built version of that mod on my client. Both the server and the client are using Forge version 27.0.17. My mod specifies that it is made for Forge version 27. Channels [luckyblock:main] rejected their server side version number is the...

  6. Taken as a whole it meant it is possible for FML to re-merge the client and server code, to generate a single code base. This makes a lot of things a lot easier — it is possible to develop mods for both client and server as a single universal jar, for example. Basically, FML is attempting to recreate that single code base that exists inside ...

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