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  1. Jonathan Blow

    Jonathan Blow

    American video game designer and programmer

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  1. Jonathan Blow (born 1971) is an American video game designer and programmer. He is best known for his work on the independent video games Braid (2008) and The Witness (2016). Blow became interested in game programming while at middle school.

  2. Sep 26, 2014 · Jonathan Blow's home page. What's Here. (Last updated 26 September 2014) See the new blog. My new project is the game The Witness, which you can read about at this site. My previous game was Braid, which you can find here.

  3. Jun 13, 2024 · In this exclusive interview from LambdaConf 2024, John de Goes sits down with renowned game designer and programmer Jonathan Blow and discusses the "Unknown" systems programming language...

  4. Sep 11, 2008 · Jonathan Blow: The Path to Braid. With art game Braid now a significant hit on Xbox Live Arcade, Gamasutra talks to creator Jonathan Blow on its long path to completion, challenging conventional pacing, and hopes for XBLA's future.

  5. Aug 10, 2011 · Jonathan Blow is famous for a few things. Almost single-handedly designing, programming and funding the puzzle game Braid. Raising awareness for the indie.

  6. We welcome Jonathan Blow back to The No-Frauds Club to discuss Braid, The Witness, his game design philosophy, and how it all dovetails with the modern state...

  7. Jun 9, 2016 · ‘The Witness’ Creator Jonathan Blow on Science, Language and Reality. 27 minute read. Thekla. By Matt Peckham. June 9, 2016 8:00 AM EDT. I n Jonathan Blow and studio Thekla’s The Witness,...

  8. Jul 31, 2024 · On July 22, Blow once again called them "terrible," but went on to describe his thoughts about potential promotional avenues and whether they might've helped with Braid: Anniversary's sales.

  9. 6 days ago · Braid developer Jonathan Blow has said the recently released anniversary edition of the indie puzzle platformer has sold “horribly,” and indicated he is now struggling to employ staff full-time.

  10. Please welcome esteemed game designer, director, and programmer Jonathan Blow to the show. In a wide-ranging two-hour interview, Jonathan and I (Colin) disse...