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  1. In the vast expanse of the digital realm lies a mystical gathering ground known as Conclave.TV. Here, travelers from all corners of the multiverse converge to share their tales, weaving narratives that transcend reality itself. Guided by the flickering glow of storytelling flames, adventurers embark on epic journeys, forging bonds that echo ...

  2. The Great: Created by Tony McNamara. With Elle Fanning, Phoebe Fox, Gwilym Lee, Adam Godley. A royal woman living in rural Russia during the 18th century is forced to choose between her own personal happiness and the future of Russia, when she marries an Emperor.

    • (55K)
    • 2020-05-15
    • Biography, Comedy, Drama
    • Elle Fanning, Phoebe Fox, Gwilym Lee
    • Overview
    • Background
    • Society
    • Military
    • Foreign and outside relations
    • Technology
    • Notes
    • Appearances
    • Behind the scenes

    “The only way for true humans, and democracy, to be safe is to cleanse the mutants from the globe. We humans will take back that which is rightfully ours.”— Dick Richardson, on one of the goals of the Enclave.

    https://fallout.fandom.com/wiki/File:PRS40A.ogg

    The Enclave is a paramilitary organization and quasi-state dedicated to the project of an all-inclusive holocaust of non-members, whom they dehumanize as "genetic non-compliance offenders." It is the direct continuation of a pre-War American deep state organization consisting of high-ranking political, military, and corporate figures. It claims to be the direct continuation of the United States and its government, despite seizing power by subverting continuity of government protocols and murdering non-Enclave government survivors in the name of continuing the war against the concept of communism.

    Enclave ideology eventually incorporated pseudo-scientific concepts like social Darwinism and racism towards non-Enclave humans, super mutants and ghouls. Racism led to genocide; all humans outside the Enclave were designated as near-human mutants to be exterminated. The plans to wipe humanity out worldwide, establish a racially pure state of "true humans," coupled with its authoritarian structure, use of slaves, human experimentation, torture, and unprovoked attacks on American citizens, resulted in the Enclave being seen by the rest of humanity and even its former members as a fascist remnant of the pre-War government or simply "the rich old bastards who didn't want to give up their power."

    All Enclave members are considered war criminals and ruthlessly pursued, including by the New California Republic and the Brotherhood of Steel. It is the main antagonist in Fallout 2 and again in Fallout 3, a minor enemy faction added in Fallout 4 via a next-gen update. In the Fallout TV series, it plays a small role, setting the plot in motion when Siggi Wilzig defects from the organization.

    The Enclave is ostensibly a joinable faction in Fallout 76 through MODUS, though all pre-War Enclave members were dead or missing by the time the game began in 2102, and membership only pertains to operating the automated systems left by that failed organization.

    Origins

    “Our members were once the puppet masters of the United States, quietly pulling strings at every level of power in the nation.”— MODUS (Multi-Operation Directions and Utility System) Before the War, the Enclave was a cabal of powerful individuals from across the United States, including presidents, members of the Joint Chiefs of Staff, prize-winning scientists, members of the military, influential politicians, wealthy industrialists, and other powerful men and women who together formed the group. In the opinion of its members, it was the greatest assembly of minds on American soil. To the outside, particularly in later centuries, it wasn't the United States, but the rich and powerful, unwilling to give up their power. The Enclave was involved in many of the deepest conspiracies and secrets of the federal government, such as covering up the existence of extraterrestrial life, mainly to the ends of studying alien technology for their own use. When the organization Quaere Verum tried to expose this conspiracy, stealing an alien tech-based prototype weapon, they were swiftly hunted down and killed.[Non-game 1][Non-game 2]

    Preparations

    As the Resource Wars dragged on and the risk of nuclear war increased, members of the Enclave invested into various contingency measures to survive the coming war. Funded by corporate and government money, these installations would enable the Enclave to continue waging war even after the United States ceased to exist. One such installation was the presidential oil rig out in the Pacific Ocean, owned by Poseidon Oil, with the Whitespring Congressional Bunker acting as a hub for future Enclave operations, covertly funded by funds embezzled from the Department of Agriculture by its secretary, Thomas Eckhart. Other facilities prepared in advance were Raven Rock[Non-game 3] and the Kovac-Muldoon Platform. The Enclave used Project Safehouse and Vault-Tec's network of underground shelters for a grand social experiment, to test the occupants in unique circumstances. Vault monitoring and research were conducted under the Vault Behavioral Project. In order to monitor the populations being experimented upon, the Enclave's oil rig possessed a great deal of equipment that allowed them to observe and control the Vaults. For example, the Enclave sent the all-clear signal to Vault 8 shortly after the War, prompting them to leave their vault and build their city. These monitoring tools also let the Enclave see that the population of Vault 13 was largely intact, although this wouldn't become important until much later.[Non-game 4] The original idea behind the Vault experiments was to gather data to enable the creation of a multi-generational starship to settle another planet, as the Enclave assumed Earth would be rendered uninhabitable by nuclear war and human civilization would need to expand into the stars to survive.[Non-game 5]

    Eve of the Great War

    “There are sinister forces at work in the halls of government... I simply could not be a part of that anymore.”— Senator Sam Blackwell, in his controversial interview with the Charleston Herald. In March 2077, with the world heading directly for nuclear confrontation, the President of the United States and other members of the Enclave retreated to various fortified areas around the globe.[Non-game 6] Others remained behind, only retreating to fortified shelters as the nuclear war became imminent. As the shadow government poised to take over the US government should the worst occur, the existence of the Enclave to the larger public was unknown. However, this did not stop individuals from attempting to uncover its existence both from within and without the government. As the only way to join the Enclave was to be invited by them, a large majority of the government was unaware of its existence beyond rumors and irregularities in the budget. The United States military refused to allow the Enclave access to some of its systems. Furthermore, the "powers that be" in the government largely opposed the notion of a nuclear first strike against China that some members of the Enclave promoted. The secrecy wasn't perfect, and some members of the public and government pursued their own investigations. In June 2077, Senator Sam Blackwell began an investigation into the Congressional Bunker Project and Vault-Tec's potential involvement. His activities drew the ire of Thomas Eckhart, a powerful member of the Enclave responsible for establishing Enclave control over The Whitespring bunker. Following a threat on his daughter's safety, Blackwell went into hiding, joining the Free States, and attempted to publicly unveil the Enclave's existence in a controversial interview published in the Charleston Herald. In reality, this was not caused by Eckhart or anyone else with the Enclave, but rather by a completely unrelated regional business magnate, Daniel Hornwright, who had sought to remove Blackwell on account of the senator's opposition to an automation ballot vote. An independent investigation by reporter Mags Veccio for the Boston Bugle also uncovered evidence linking the Enclave with the highest echelons: She figured out that the President abandoned the White House in favor of the Poseidon Oil Rig, and an anonymous source tipped her off that its official designation was "Control Station Enclave." This gave, as Veccio stated, "credence to the long-running rumors of a secret, militarized 'shadow government,' known as the Enclave, that would take control of the United States in the event of a nuclear conflagration." Veccio was right. Unfortunately, she published her revelations on the front page in the week that would end in said nuclear conflagration. Although news outlets across the nation picked up the subject, discussing the rumors of peace negotiations with China and the President's absence, the Enclave was already heading to the ground.

    The Enclave has patterned itself after the pre-War United States of America, scaling down its structure to match its smaller size. The Enclave is led by a president, elected by members of the Enclave without a term limit. In practice, the elections are optional and a new president may assume power by invoking succession rights. John Henry Eden became president by simply claiming to be next in line for leadership, with Enclave members falling in line. The AI rationalized it by claiming the state of the nation made elections impossible, though none of these stopped Eden from lying on air that he was elected "by the appropriate people".

    Under normal circumstances, the president is assisted by a vice president, who together form the executive branch of the government. The Enclave also has a congress, but there appears to be no judicial branch to control abuses of power.[100] Some governmental agencies have also been reformed in the Enclave. The Atomic energy Commission exists but has been scaled down significantly and around 2242 was responsible simply for maintaining the oil rig's nuclear reactor.[101][102]

    The Enclave's society in its heyday was characterized by secrecy, pervasive surveillance,[103] and conformity, particularly under President Richardson. The slightest sign of discontent was seen as disloyalty and grounds for permanent reassignment to mainland duties, rather than the cozy confines of the oil rig.[104] The situation was different on the mainland: All members were expected to be able to produce identification papers at a moment's notice,[105][106][107] and summary execution authorized at the commanding officer's discretion, without the need for court martial. If they so decided, they could decide to execute the offender on the spot, for example, for disobeying a direct order,[108] but even carelessness and breaking delicate equipment (eg. EnclaveNet infrastructure) could easily lead to facing the firing squad.[109] The atrocities were packaged as patriotic necessity, or rather, jingoism, emphasized by the ever-present patriotic anthems and iconography. For example, both Richardson's and Eden's speeches were preceded by a variety of anthems.[110]

    Though most of the Enclave were conformists, dissension was present. While in Appalachia this led to a civil war and its extinction, in New California there were more outlets. The opening of Navarro and mainland operations allowed dissenters to simply desert its ranks and blend in with the wasteland population, benefiting from ignorance. This eventually changed, as the NCR and the Brotherhood became aware of the extent of the organization's crimes.

    The military arm of the Enclave also uses the pre-War U.S. system to a certain degree. The president is the commander-in-chief,[Non-game 3] while actual command of the military is handled by the Enclave High Command.[142][Non-game 23] The Enclave military collectively forms the Department of the Army,[143] which has at least two other departments: Research & Development[144] and Peacekeeping and Recovery, charged with staffing Constituency Enforcement Points whenever they are set up in the wasteland.[145] The Enclave has also recreated several pre-War formations. The Secret Service was reformed, tasked with protecting the government (such as the president), though their activities will occasionally include being deployed on delicate missions to the mainland (such as silencing a Brotherhood outpost or assassinations).[146] The United States Chemical Corps returned as well, its duties including the development of the FEV-2.[147]

    Apart from units based on their pre-War analogs, the Enclave has several formations unique to itself. The most well known are the verti-assault teams: heavily armed squads of Enclave power armor troops, widely known for their tendency to go in shooting without asking questions. They let someone else sift through the ashes to figure out what was going on.[148] Other units include the Enclave Control Company, responsible for perimeter defense,[149] and the Sigma Squads, six-man groups used for securing high priority targets.[Non-game 23] Another specialized formation are Fauna Details, tasked with handling animals used by the Enclave in their operations and experiments. Fauna Detail Charlie is one such example, handling deathclaws.[150]

    Due to its small size and extremely limited manpower, the Enclave experimented with automation in their military. Camp RHO was one such experiment undertaken under the auspices of the Army's R&D wing, testing a new R76-H3-0 chip that is a part of an automated defense grid staffed by a single officer.[144] It has also explored the use of deathclaws as disposable shock troops, continuing the pre-War program. After attempts to use FEV to produce intelligent deathclaws were too successful, the Enclave continued the program using surgery and specially-designed technology.[151]

    According to the Sierra Depot GNN transcript, the Pacific Fleet of the United States Navy was deployed to Control Station Enclave before the Great War, though its exact post-War fate is unknown.[152] However, this information is from the Sierra Depot GNN transcript, which is an unreliable source.[153]

    Due to their ideology, the Enclave generally does not maintain relations with wasteland polities, preferring hostility instead. In the decades following the Great War, this was dictated by a belief that the Sino-American War was still going, and isolating themselves from the outside was necessary to prosecute total war against communism.[163] In Appalachia in particular, outside contact was limited for the purposes of secrecy, primary to restock supplies, recruit new members (after appropriate processing)[164] and analyze the ability to subvert the Appalachian Automated Launch System for war purposes, as the system did not recognize the Enclave as legitimate government.[165] Even loyal soldiers were treated with paranoia as potential subversives.[166] Disregarding any obligations a legitimate government might have, the Enclave in Appalachia unleashed a procession of horrors on the people to inflate the DEFCON rating artificially and reactivate the automated missile silos.[167] This ultimately led to a civil war within the ranks and a total wipeout of the Enclave, with the surface remaining none the wiser.[168] MODUS, damaged in the fighting, attempted to recruit Vault 76 dwellers to fill out the ranks and rebuild the Enclave, marking an uncharacteristic departure from the usual secretive mode of operation.[169] What's more, it also carried out a variety of patrols and extermination operations targeted at securing Appalachia and destroying threats to human life.[170][171]

    The belief in total war against communism did not dissipate. Over time, it would evolve into total war against humanity, believing the Enclave to be the sole group of pure humans left in the wasteland, and one entitled to taking the world back. In the wasteland, it seemed as if the Enclave was convinced it was still fighting the Sino-American War, over a century and a half after it ended.[172][173][174]

    Granted access to the most intimate secrets of the United States government, its military, and corporate powerhouses such as Poseidon Energy, the Enclave managed to preserve a large variety of advanced and prototype technologies for future use within its bunkers. PoseidoNet, Poseidon's proprietary network, was the backbone of transnational operations before the Great War, patched into corporate and government facilities.[188]

    The most important of these were schematics for the experimental X-01 power armor, an advanced model still in early testing phases, and the Vertibird family of tiltrotor aircraft.[189] Combined with the automated production facilities established at their bases, the Enclave was capable of outfitting its soldiers with weapons far above anything the wasteland could muster, including standardized Mark II power armors derived from the X-01, introduced in 2220,[190] widespread plasma and laser weapons (such as the urban plasma rifle developed shortly before the War by REPCONN Aerospace),[191] and, of course, the Vertibirds.[192] In fact, many of the Enclave's most advanced technologies may have originated from reverse-engineered Zetan alien technology, although there is only one confirmed case of this: the Enclave plasma pistol.[Non-game 1][Non-game 2]

    Enclave laboratories also possessed cutting edge equipment, ahead of anything wastelanders could muster.[193] Apart from infrared spectrometers,[194] chemical synthesis equipment[195] and other advanced tools, the Enclave also possessed the necessary equipment and knowledge for conducting genetic analysis,[196] engineering[197] and large scale virus synthesizing. Their scientific expertise was matched by their industrial capacity: the Enclave had the ability to mass-produce next generation power armor, high tech weapons, Vertibirds, robots and more. It was also one of the few organizations to use high speed data networks, in the Enclave's case, the pre-War PoseidoNet created by Poseidon Energy.[198]

    However, despite manpower and hardware, the Enclave overwhelmingly relied on tweaking and tuning existing technologies, rather than creating new ones. The advanced power armor and the Vertibirds were both derived from pre-War designs, weapons issued to troops dated back to pre-War times, and even the Enclave's most fearsome weapon, FEV Curling-13, was fundamentally a modification of the pre-War Forced Evolutionary Virus.[199] The only major new developments were undertaken by the isolated Appalachian branch, which experimented with directed human mutation. The resulting mutation serums proved controversial,[200] in no small part due to their reliance on human tissue[201] grown in laboratory conditions.[202] Despite ethical reservations, the mutation serums were used by Enclave operatives and contributed to the brutality of the civil war that extinguished the branch.[203]

    •The Enclave claim to be a direct continuation of the pre-War US government, which was operating several concentration camps targeting Chinese-American citizens at the time of the War.[204][205][206][207] America was also enslaving misdemeanor criminals such as traffic offenders, fitting them with bomb collars and forcing them to toil in work camps or be decapitated.[208][209][210]

    •"Dixie" plays on Enclave radio in Fallout 3. "Dixie" is widely recognized as a de facto anthem for the Confederate States of America, the unrecognized secessionist nation who waged the American Civil War explicitly in the name of racialized slavery (per the text of their constitution).[Non-game 26]

    •Fallout 4 was the first game without some sort of Enclave presence since their introduction in Fallout 2.

    •The next-gen update added Echoes of the Past, a framing quest for Speak of the Devil and other Enclave-themed Creation Club content. The expansion was officially described as bringing the Enclave remnants into the storyline.[Non-game 27] The announcement also described the Enclave as a "cabal."[Non-game 27]

    Living members of the Enclave appear in Fallout 2, Fallout 3 and its add-on Broken Steel, Fallout Shelter Online, the Fallout TV series, and the Fallout 4 next-gen update. Former members of the Enclave appear in Fallout: New Vegas, as well as the Fallout 4 add-on Far Harbor. Dead members of the Enclave appear in Fallout 76.

    The Enclave is mentioned in the New Vegas add-on Lonesome Road. Before the Fallout 4 next-gen patch, the Enclave was only mentioned in the game.

    Fallout 2

    •The Enclave was originally conceived by Tim Cain, as a way to explain why the United States government only commissioned a relative handful of Vaults that were unable to protect a substantial amount of American citizens. While not spelled out in detail in the game, the idea was that the Vaults were actually grand experiments supporting the creation of a multi-generational starship to flee Earth after it was rendered uninhabitable by the Great War. While the starship is not alluded to, the entire premise of the Vaults being parts of a grand experiment for some higher purpose is included in the game. Cain explained the situation in detail 21 years later.[Non-game 5] •The floor design is based on the Atomic Energy sculpture at the 1933 Chicago World's Fair.[Non-game 28] •A lost Enclave patrol team would have also appeared in Black Isle's canceled Van Buren.[Non-canon 1] In general, the Enclave would have been featured in the game more prominently, including a version of Cain's starship idea. Bloomfield Space Center would be present to explain that the Enclave's ultimate plan to survive a nuclear war was simply to find another planet to live on after blowing up this one. They began repurposing the Hermes-13 rocket to escape Earth, but the attempt was never completed before the Great War. The plan was for the government to flee to the oil rig, and then leave in a spaceship for another planet.[Non-canon 2] Eagle's Rock mine complex would also feature, exploring the ties between Enclave-affiliated politicians and Poseidon Energy executives.[Non-canon 3]

    Fallout 3

    •In early development for Fallout 3, Bethesda used a different set of emblems (seen below) for the Enclave and its vertibird fleets that were drawn and by concept artist Adam Adamowicz. The prototype air force emblem can still be seen on the wreckage of Vertibirds in Fallout 3. •This was the first actually released game to provide insignia for the faction, in the shape of a stylized E surrounded by twelve stars. It's a variation of the design created by Joshua Sawyer for his pen and paper project, published online shortly after Sawyer's first Fallout development job, Van Buren, was axed by Interplay. Additionally, it was the first game to show a glimpse of the Enclave flag, visible on propaganda posters, and combining the national flag with Enclave's own canton. While not visible entirely, the flag clearly had a different symbol than the large star, and was reconstructed for the Fallout Wiki by combining a solid white version of the roundel with the US flag and its colors. This reconstruction proved correct, as from Fallout 76 onwards the flag was revealed to be exactly that.

    Fallout 4 and 76

    •An alternate Enclave logo was featured on a shirt, which is no longer being sold on the Bethesda Gear store. It was advertised as a "special edition of the Enclave logo - featuring a flourish of red, white and blue."[Non-game 29] •Additional Enclave-styled items have been released for Fallout 76, including the Enclave signalman outfit, Enclave intel officer outfit, and power armor skins.

  3. Conclave: Directed by Edward Berger. With Stanley Tucci, Ralph Fiennes, John Lithgow, Isabella Rossellini. Cardinal Lawrence is tasked with leading one of the world's most secretive and ancient events, selecting a new Pope, where he finds himself at the center of a conspiracy that could shake the very foundation of The Church.

    • Edward Berger
    • Ralph Fiennes, Stanley Tucci, John Lithgow
  4. The Great (TV series) The Great. (TV series) The Great (titled onscreen as The Great: An Occasionally True Story and in one episode as The Great: An Almost Entirely Untrue Story) is an alternate historical and satirical comedy - drama television series very loosely based on the rise to power of Empress Catherine the Great of Russia. The series ...

  5. An unflinching two-part mini-series documenting the resignation of Benedict XVI and the extraordinary conclave and election of Pope Francis. Shot on location in Argentina and Vatican City, the series offers a rare behind the scenes look at the secretive papal election process.

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  7. The Great Lillian Hall is an American television film directed by Michael Cristofer from a screenplay by Elisabeth Seldes-Annacone. The film stars Jessica Lange, Kathy Bates, Lily Rabe, Jesse Williams, and Pierce Brosnan. It premiered on HBO on May 31, 2024.

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