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  1. Secrets of the Cryptkeeper's Haunted House

    Secrets of the Cryptkeeper's Haunted House

    1996 · Child

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  1. Secrets of the Cryptkeeper's Haunted House is a children's Saturday-morning game show that ran on CBS. It premiered on September 14, 1996, and lasted until August 23, 1997. It featured the Cryptkeeper of Tales from the Crypt (with John Kassir as the voice) now serving as an announcer.

    • Children Game Show
  2. Secrets of the Cryptkeeper's Haunted House. Kid's take on physical challenges in the first game show to implement live action virtual sets. Kids compete for prizes in a virtual CGI world, taking turns overcoming perils created by the popular Cryptkeeper like dodging fireballs.

    • (66)
    • 1996-09-14
    • Adventure, Comedy, Family
    • 60
  3. Oct 26, 2021 · Secrets of the Cryptkeeper's Haunted House | Spiders vs. Worms. On this 1996 episode of Secrets of the Cryptkeeper's Haunted House with Steve Saunders, it's Veronica & Wallace of the Spiders taking on Eddie & Kelly of the Worms.

    • 23 min
  4. May 11, 2018 · Secrets of the Cryptkeeper's Haunted House. Old Cryptkeeper Hosted Game Show *Secrets of the Cryptkeeper's Haunted House received a Daytime Emmy nomination for Outstanding Game...

    • 23 min
    • 36.8K
    • Abaddon's Pit
    • Overview
    • Gameplay
    • Taglines
    • Link

    Cryptkeeper: "Greetings from Universal Studios Florida, kiddies! It's SECRETS OF THE CRYPTKEEPER'S HAUNTED HOUSE! (evil laugh) It's time now for battling ghosts, and surviving slimy swamps, where every room presents another morbid challenge; another eerie and impossible mission, for all those snoopy kids who dare to enter my chambers of horror. (another evil laugh) And now, our host,/here's STEVE SAUNDERS! (Insert random joke, i.e. “He's a dead ringer for a host.” [evil laugh])"

    was a Saturday-morning game show, based on the successful horror series Tales From the Crypt that ran on CBS. It premiered on September 14, 1996 and ran until December 7, 1996. After the last episode aired, the show went into reruns until August 23, 1997. It featured the Cryptkeeper of Tales from the Crypt (with John Kassir as the voice) now serving as an announcer. The host was Steve Saunders.

    The First Three Rounds

    •Fireball Alley was always the first round, and had one member of each team defending a set of six headstones from the fireballs of a computer-generated skull named Digger. Aside from defending the headstones, players had to keep from being knocked off the very unstable bridge and being vaporized via CGI effects, and appearing to explode. For each remaining headstone, Digger would give a list of four items with a common bond, and for each list the team identified the bond on, they scored 5 points for a possible total of 30 points. If all the headstones were knocked over, the round ended, and the team couldn't score any points, though the player wouldn't be vaporized. •Worminator was usually the second round, and required both players to cross a wind tunnel while exchanging balls at three strategic points. Any dropped balls would be vaporized (as were any players that fell off the platform, though this ended the round) and no longer in play. At the end of the tunnel was a pair of bins; every ball deposited into either bin awarded 10 points to the team. If all three balls were dropped, or if the team didn't deposit any balls in the bins within 35 seconds, both teammates were vaporized. A team could be disqualified if they didn't exchange balls at any of the three strategic points. •The Swamp from Hell was an occasional stand-in for the Worminator. One player started outside the house, jumping on a trampoline in an effort to grab skulls off hooks for 15 seconds. Each skull snatched meant that one bag of skulls was placed on a platform by a CGI lava pit. On the other side of the lava pit was another platform, and the two were bridged by a balance beam. Once the player stepped on a platform, he/she had 60 seconds to transport as many of the skull bags to the other platform as possible, earning 5 points for each one (players could make as many trips as needed). Falling off the balance beam at any point would vaporize the player, ending the round (though the team still kept the points). In addition, as the 60-second time limit counted down, a cage containing the player's teammate lowered towards the lava pit. If time ran out before all the bags were across, the teammate in the cage would reach the lava pit and be vaporized. •The Incredible Shrinking Room was always the third round, and required teams to find the missing letter in each of six words within 40 seconds. The category for the list was the same for both teams, though the lists were different, and was told to the home audience by Digger, the skull from Fireball Alley. The team had to collect the appropriate tiles, place them in their proper slots and shout out the word at the very top of the list. However, the wall and ceiling would close in on the team with several seconds remaining, thus making it important to get all of the words beforehand. Each correctly spelled word was worth 5 points, but if they solved all six and shouted out the word at the top of the list before time expired, they received another 10 (for a possible total of 40 points).

    Fourth-round games

    •Ghost Battle required only one player from each team to compete. They met up with Digger (now with a full skeleton body) to engage in a 90-second joust. However, the player had to strike the skeleton's shield to score. If players made five hits on the shield, the skeleton would fly up into the air with an explosion, and their team scored 5 points. Presumably, falling off the platform would vaporize the player, though no players ever fell off. (Digger never actively struck at the player to try to force them back.) •The Abyss had one member of the team attempt to scale a cliff littered with numbers, with the aid of three rope ladders. The partner would feed the player up to five questions with numerical answers to the one on the cliff, who then tried to negotiate his/her way to the right number and press the button next to it. Each right answer scored 5 points (indicated in white, versus red for a wrong answer); the stunt continued for 90 seconds, until the player on the cliff fell off the ladders and was vaporized (although the team would still keep the points), or when all five questions were used up. The maximum point total was 25 points. On a couple of occasions, this was the second stunt, and the Worminator took the fourth-round slot. •Endless Hallway required one player to walk on the equivalent of a treadmill for 75 seconds. It was this player's job to walk through the hall and take note of the various items encountered. The teammate, waiting outside, was presented with six different Match Game-style blanks to fill in. Upon being told what item was encountered in the hallway, it was the teammate's job to match the item to the corresponding blank to score 5 points; each team received up to five items, for a maximum of 25 points. •Vampire's Lair called for both players to compete. One went into a room, which would light up via strobe lights for a few seconds and go dark. The outside player would then guide the inside player to the middle of the room by looking at a video feed from a night vision camera. In the middle of the room was a switch that, when thrown, would awaken the vampire. Each team had one minute and 45 seconds (1:45) to reach this switch, and the team using less time to wake the vampire scored 20 points. If neither team reached the vampire, however, no points were awarded. •NOTE: On one occasion, time ran out on a team despite the player activating the lights on the vampire a few seconds later.

    Final Round: Skullduggery

    One member of each team entered the haunted house one last time in search of skulls. The players would usually search four rooms, but when the buzzer sounded, they had to move on to the next room. After all of the rooms were searched, they had to race out of the house and, with the help of their teammates, stack all the skulls onto a large skewer. The first team to stack enough skulls to fill their skewer, or, failing that, the team that found the most skulls won 50 points. If both teams had the same number of skulls, whoever completed their skewer faster won the points. In most cases, the 50 points was enough to win the game. The winning team received Apple computers, while the runners up received a set of the Grolier New Book of Knowledge.

    "Don't go away mad. (Teams: "JUST GO AWAY!") Just go away, until next week, rest in peace!" – Steve Saunders

    "Production assistance provided by Universal Studios Florida." – Cryptkeeper

    YouTube Links

    A Full Episode •Part 1 •Part 2 •Part 3

  5. Apr 5, 2021 · A studio master of Secrets of the Cryptkeeper's Haunted House. Hosted by Steve Saunders from 1996, this is SHOW #2306 PRODUCTION #96-122. ...more. Here's a rarity many game show fans...

    • 24 min
    • 19.4K
    • Hosts At Home
  6. Secrets of the Cryptkeeper’s Haunted House is a Children's Saturday-morning game show that ran on CBS. It premiered on September 14, 1996 and lasted until August 23, 1997. It featured the Cryptkeeper of Tales from the Crypt now serving as an announcer.

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