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  1. Game designer. Years active. 1988–present. Known for. Story design for Dungeons & Dragons. Christopher Perkins (born February 29, 1968 [1]) is a Canadian American [2] game designer and editor who is known for his work on Wizards of the Coast 's Dungeons & Dragons role-playing game, currently as the senior story designer. [3]

  2. Chris is an easy guy to talk to and very quick to laugh. In these videos we talk about his legacy, fear, tips on making a great D&D game, and how much he loves his Beholder. Chris Perkins, D&D

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  4. In 2001, now with WotC who had acquired TSR in 1997, he transitioned from periodicals to R&D, where he’s been ever since. Over the years, Chris has worn many hats and contributed to the D&D, Star Wars, and d20 Modern roleplaying game lines. His weekly 4th Edition D&D campaign, Iomandra and the Dragon Sea, plays out on Monday and Wednesday nights.

    • History
    • Career
    • Noteable Works
    • Fun Facts
    • References

    Chris Perkins decided at an early age that he wanted to make D&D products. He began sending submissions to Dungeon Magazine. He submitted a Top Secretadventure to Dungeon, which was ultimately never used, called "Operation: Ice Capade." Under the pen name "Christopher Zarathustra", Perkins got his career start in 1988 writing the adventure "Wards o...

    In 1997, he was called by Wizards of the Coast and he later officially joined Wizards of the Coast as the editor of Dungeon magazine.A few years later, he was promoted to editor-in-chief of Wizards periodicals. Perkins later became the senior producer for D&D, leading the team of designers, developers, and editors who produce D&D products. Perkins ...

    Chris has written many popular and influential adventures, including: 1. Umbra(Dungeon Magazine #55): A Planescape adventure about two parents fighting over their child, who is becoming a deity. 2. Life's Bazaar(Dungeon Magazine #97): The adventure that kicked off the Shackled City adventure path. 3. The Lich-Queen's Beloved(Dungeon Magazine #100):...

    One rejected adventure that Chris submitted to Dungeon Magazine was "Kevin Wickerclock's Whimsical Adventure", an AD&D adventure that included a World War I flying ace, ninja assassins and more.
    When Chris was headed from Canada to his first Gen Con, he got stopped at the border. The patrol officer thought his Wizards of the Coast paperwork was a forgery and threatened to confiscate his ca...
    Artist Tony DiTerlizzi gave Chris the original painting from his Dungeon #55 adventure, "Umbra." It hangs in his bedroom.
    When Chris was young, he ran a Spelljammer campaign that lasted for 3 years.

    Bibliography

    1. Fandom contributors, "Chris Perkins," Dice, Camera, Action Wiki, https://dicecameraaction.fandom.com/wiki/Chris_Perkins(accessed December 2, 2021). 2. Wikipedia contributors, "Chris Perkins (game designer)," Wikipedia, The Free Encyclopedia, https://en.wikipedia.org/w/index.php?title=Chris_Perkins_(game_designer)&oldid=1022895245(accessed December 2, 2021).

  5. Dec 4, 2018 · In a special episode of Acquisitions Inc. that followed up on the Waterdeep-themed story told at PAX West 2018, Chris Perkins announced his departure from Acquisitions Incorporated and formally passed the reins to the Lead Rules Designer and Managing Editor for Dungeons & Dragons, his close friend, and the Dungeon Master for his private home ...

    • James Haeck
  6. Apple Podcasts. Spotify. Dungeon Delve from Dungeons & Dragons features live play D&D adventures in convenient audio form. Chris Perkins, Dungeon Master and principal story designer for Dungeons & Dragons, hosts newly remastered episodes of his adventures with Acquisitions, Inc. as well as other live play sessions with members of the D&D team ...

  7. Mar 24, 2024 · Sitting down with D&D game architect Chris Perkins and D&D senior designer Justice Arman at Gary Con, a convention named after D&D's co-founder and held just minutes away from the house where the ...