Yahoo Web Search

Search results

  1. The Campaign for North Africa (CNA), subtitled "The Desert War, 1940–43", is a strategic board wargame published by Simulations Publications, Inc. (SPI) in 1978 that simulates the entire North African Campaign of World War II.

  2. The Campaign for North Africa: The Desert War 1940-43 (1979) A meticulously detailed war simulation that takes more than 40 days of play time. 185 Rating s & 175 Comment s · GeekBuddy Analysis.

  3. Embark on the ultimate WWII simulation with The Campaign for North Africa! Dive into historical accuracy, intricate strategies, and immersive gameplay. Explore detailed maps, unit management, and strategic decision-making. Dominate the desert battlefield and rewrite history in this iconic board game.

  4. The Dark Sands: War in North Africa Board Game, GMT Games, New In Shrink Wrap. Get the best deals for The Campaign for North Africa Game at eBay.com. We have a great online selection at the lowest prices with Fast & Free shipping on many items!

  5. Feb 5, 2018 · It’ll take you about 1,500 hours (or 62 days) to complete a full play of The Campaign For North Africa. The game itself covers the famous WWII operations in Libya and Egypt between 1940 and...

  6. Feb 17, 2021 · The Campaign for North Africa is considered the hardest board game ever made, due to its sheer amount of rules and concepts to learn and master, but how is the game really like? In...

  7. Jan 28, 2021 · Rulebook and board for SPI Games' The Campaign for North Africa, the world's longest board game.

  8. Dec 29, 2022 · In 1978, a strategy board game called “The Campaign for North Africa,” which simulated the armies and units that fought there between 1940 and 1943 was released by Simulations Publications, Inc. This board game takes longer than the campaign itself to finish.

  9. Jul 31, 2017 · The battle for North Africa, set in one of the most inhospitable areas on Earth, made supplies and logistics the most vital resources.

  10. Feb 8, 2022 · The Cam­paign for North Africa ’s design­er, the late Richard Berg, claimed that the so-called “pas­ta rule” was a joke, and that the game’s fiendish over­all com­plex­i­ty was in keep­ing with the style of the times, a “gold­en age” of war gam­ing with high sales and ever-esca­lat­ing ambi­tions.

  1. People also search for