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  1. You curse the target, punishing it for having the audacity to spill your blood. The target takes 2d6 persistent bleed damage and must attempt a Will save.

  2. The spell says, "You curse the target, punishing it for having the audacity to spill your blood. The target takes 2d6 persistent bleed damage and must attempt a Will save." There are two perspectives on what this means.

  3. Blood Vendetta [reaction] (Spell 2) Curse. Traditions Arcane, Divine, Occult. Trigger A creature deals piercing, slashing, or persistent Bleed Damage to you; Requirements You can bleed. Range 30 feet; Targets the triggering creature. Defense Will; Duration varies.

  4. Blood Vendetta. Spell 2. Curse. Necromancy. Traditions arcane, divine, occult. Cast verbal; Trigger A creature deals piercing, slashing, or persistent bleed damage to you; Requirements You can bleed. Range 30 feet; Targets the triggering creature. Saving Throw Will; Duration varies.

  5. Link: Blood Vendetta. What items or class features synergize well with this spell? Have you ever used this spell? If so, how did it go? Why is this spell good/bad?

  6. 2E Daily Spell Discussion. Link: Blood Vendetta. The Knights of Last Call 'All Spells Ranked' series ranked this spell as A Tier. Would you change that ranking, and why?

  7. You curse the target, punishing it for having the audacity to spill your blood. The target takes 2d6 persistent bleed damage and must attempt a Will save.

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