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  1. Dec 13, 2013 · Backward design, also called backward planning or backward mapping, is a process that educators use to design learning experiences and instructional techniques to achieve specific learning goals.

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  3. Backward Design model. Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: Identify the results desired (big ideas and skills) What the students should know, understand, and be able to do

  4. “Backward Design” is an approach to creating curriculum, subjects, and even single class sessions that treats the goal of teaching as not merely “covering” a certain amount of content, but also facilitating student learning.

  5. Backward Design is an instructional design approach that begins by first defining the desired outcomes and objectives and then creating the assessments, instructional activities, and materials to help learners achieve those outcomes.

  6. Sep 20, 2023 · Backward Design is a way of planning lessons or training sessions by starting with the end goal in mind. Imagine planning a road trip by first thinking about the destination, and then figuring out all the best stops and routes along the way. That’s how Backward Design works, but for learning.

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  7. Greater coherence among desired results, key performances, and teaching and learning experiences leads to better student performance—the purpose of design. The Backward Design Process. The logic of backward design suggests a planning sequence for curriculum. This sequence has three stages, shown in Figure 1.1.

  8. In Understanding by Design, Wiggins and McTighe argue that backward design is focused primarily on student learning and understanding. When teachers are designing lessons, units, or courses, they often focus on the activities and instruction rather than the outputs of the instruction.

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