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  1. Feb 7, 2021 · Boo, who debuted in Super Mario Bros. 3, was based on the wife of co-designer Takashi Tezuka. Mario's Boos were thought up and created by Takashi Tezuka, a Nintendo designer who has worked on pretty much every Mario game since the franchise's inception.

    • Josh Coulson
    • Editor
  2. Apr 30, 2024 · Fortunately, that course correction led to another NES classic — one which features the first appearance of ghost enemy Boo, a character whose behaviour Tezuka famously based on his wife, Sumi.

    • Gavin Lane
    • Editor
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  4. Apr 27, 2024 · Boos, the ghost enemies in the Super Mario franchise, are based on the wife of co-designer Takashi Tezuka. The character Boo made its debut in Super Mario Bros. 3 and has since appeared in many Mario games.

    • Games Credited
    • Films Credited
    • Gallery
    • Trivia
    Tezuka in his early days at Nintendo
    Drawing of a Lakituby Tezuka for the 84 membership restaurant in Tokyo
    Tezuka with Miyamoto and Kondo at a Super Mario Makershow in Japan
    Tezuka, alongside Tsubasa Sakaguchi and Shigeru Miyamoto
    Tezuka's favorite Super Mario character is Lakitu.
    Tezuka's wife was the inspiration for the Booenemy. This is because she is often very shy, but then she became angry at him one day for spending too much time at work.
  5. Takashi Tezuka (手塚 卓志, Tezuka Takashi, born November 17, 1960) is a Japanese video game designer, director, and producer. He is a senior officer in Nintendo's Entertainment Planning & Development division and is an Executive Officer at Nintendo itself.

    Year
    Title
    Role
    2024
    Senior supervisor
    2023
    Supervisor
    2023
    Producer
    2023
    Producer
  6. Jun 4, 2021 · A Boo's shyness was born out of friction between designer Takashi Tezuka and his wife, according to fellow designer Shigeru Miyamoto, who once explained the story in a Nintendo Power interview cited by The Guardian: "Mr. Tezuka got an idea about putting his wife in the game," said Miyamoto.

  7. Oct 17, 2023 · Tezuka also helped usher Mario into 3D as an assistant director on 1996’s Super Mario 64, with the game’s usage of Boos actually being inspired by Tezuka’s wife. By 1997, Tezuka progressed ...

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