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BasePart.Touched. The Touched event fires when a part comes in contact with another part. For instance, if PartA bumps into PartB, then PartA.Touched fires with PartB, and PartB.Touched fires with PartA.
- Humanoid.Touched
Humanoid.Touched. This event fires when one of the...
- Collisions
Collision events occur when two BaseParts touch or stop...
- BasePart
BasePart is an abstract base class for in-world objects that...
- Ultimate Guide: Touch Events
I made a complete guide to touch events. I cover everything...
- Humanoid.Touched
Sep 15, 2022 · If you want to activate something when a player touches it, you can do this: Let’s say you have a part with a .Touched event attached to it. When a player touches that part, the touched event will get fired with the parameter being which instance inside the players character touched our part.
Apr 1, 2019 · When a .Touched event fires, check if the touched object’s parent is a model and that it has a humanoid. Then, you should use Players:GetPlayerFromCharacter(), inserting the character model into the argument in order to obtain player.
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