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  1. en.wikipedia.org › wiki › CascadeurCascadeur - Wikipedia

    Cascadeur. Alexandre Longo, better known by his stage name Cascadeur (stuntman), is a French musician from Metz who sings primarily in English. Active since 2004, he has released four studio albums and three soundtrack albums. Biography. Early life.

  2. Cascade physique: défenestration de Louis-Marc Marty. Un cascadeur est un artiste chargé de remplacer un acteur pour le tournage d'une scène comportant un risque de blessure ou nécessitant une habileté physique ou de pilotage particulière. Le cascadeur est généralement un athlète, un pilote ou un acrobate, spécialiste des scènes d ...

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  4. www.linkedin.com › company › 3d-cascadeurCascadeur | LinkedIn

    Cascadeur is a standalone software for creating keyframe animations for characters humanoid and otherwise. Make realistic animations from scratch or improve mocap, all while retaining full...

  5. www.cascadeur.com › help › introductionIntroduction - Cascadeur

    Introduction. Cascadeur is a software for creating character animation without motion capture. Using physics-based approach, it allows for creating expressive and realistic animations for movies and video games. You can get it on our website. This manual is intended to help you learn how to use Cascadeur. Here, you can learn what instruments ...

  6. Eugene Dyabin started Cascadeur in 2006 as an internal animation tool for Nekki (a video game development company founded by Dmitry Terekhin in 2002). Nekki produced the «Shadow Fight» fighting game series and the «Vector» parkour game series. Our team grew, but Cascadeur remained an in-house project for several years, until we were ready ...

  7. Apr 12, 2024 · Unraveling the Lyrics. “Meaning” by Cascadeur is a mesmerizing composition that explores the universal quest for purpose and significance in life. The artist poetically paints a vivid picture of an individual’s search for meaning amidst the chaos and uncertainty of the world.

  8. Dec 9, 2020 · Dec 9, 2020. Cascadeur was made for creating realistic action animation in 3D. The story of its development started more than 10 years ago, when the author of the idea - Evgeniy Dyabin, tried to make a basic flip in a standard 3D software. He spent a lot of time trying to find something like the center of mass, which he thought would be an ...

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