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  1. Passive : Vengeance: Bane enrages when below 50% health, giving himself and all Arkham teammates 1 bar of power once per match. The synergy between Arkham cards is too good to ignore. Arkham Origins Bane's passive is essentially a conditional version of Batgirl (Prime) and Killing Joke Joker's passive abilities, allowing him to grant 1 bar of ...

    • Strategy
    • Interactions
    • Abilities
    • Stats
    • Trivia

    Basic Attacks

    Bane's basic attacks, like other Bane cards, are on the slow side; therefore, it is recommended to bring him in only to unleash his powerful SP2 or to finish a match. His combo ender, while unique (Bane frontflips into his opponent), leaves him virtually defenseless against any counterattacks while he gets up from the ground. If he is used for hand-to-hand combat, it is possible to chain his heavy attacks with his basic attacks as long as the combo ender is ignored.

    Passive

    While his passive is essentially a weaker version of Batgirl/Prime's passive (affects only Arkham teammates, including Arkham Knight characters as of the 2.8 update), his decent base stats and strong synergy with Arkham Harley more than makes up for that. His specific gear supports both of his specials: it grants him a heal self on SP1, and increased maximum health to scale better with that; it also gives him power drain on his already very powerful SP2, combined with the high unblockable cha...

    Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Bane. Having a card that "counters" Banedoes not mean it is always a good choice.

    Here are Bane'sabilities. Bane can chain his light basic attacks into his SP2, “Bane Barrage”, albeit there are discrepancies. He can also chain it from his heavy basics at the wall.

    These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1'...

    Arkham Origins Bane is the first and only card (at the current moment) to have a passive that is triggered at 50% health, as all other cards with such mechanisms activate their passives at 40% or 2...
    His passive is quite similar to Batgirl/Prime's as both offer one free power bar to each teammate, although Batgirl's is less conditional.
    • 3 min
  2. No. 1. pikachu-basado. • 20 days ago. I would say it depends, ao bane is a decnt card, but not an essential for an arkham team, however the side rewards of the challenge could be usefull for the credits (also you could just sell the banes you get) Vote. true.

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  4. Arkham Origins Bane/Vengeance: Once per match, Bane enrages when below 50% HEALTH, giving himself and all Arkham teammates 1 bar of POWER. Arkham Knight Batgirl/Got your Back: Batgirl has a chance for her SP1 or SP2 to be unblockable. Arkham Characters can be rescued from one KO blow by swapping in for them and using a smoke bomb with a CHANCE ...

    • 1 min
  5. Not to be confused with Batman/Arkham Knight. "AOB" redirects here. For the Bane character, see Bane/Arkham Origins. Batman/Arkham Origins is one of the first and most enduring powerhouses in Injustice Mobile, with still decent base stats and a timelessly powerful passive.

  6. Batsuit used: InjusticeEnemies fought: Bane, Deathstroke, Electrocutioner, CopperheadGame played on Samsung Galaxy S4 tabletDownload Batman Arkham Origins mo...

  7. Sep 12, 2016 · Bane Boss Fight. After the cutscene, you will fight Bane. He has the same techniques as Killer Croc, when the Red Marker Attack appears, dodge/evade the attack by rolling to the side. And when the Blue Marker appears counter he's attack. After you hit him 3 times with the Cape Stun, attack him with regular attacks to take him down.

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