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Elemental Spell List. The elementalist archetype uses this elemental spell list. It includes spells from all hardcover rulebooks up to this release with a superscript indicating the book. You can discuss with the GM any spells from other sources you want to add to your list.
Aug 3, 2017 · Earth, Fire, Wind, Water, Heart then. By your powers combined, you’ll find some fantastic new player options that let you channel the classic elements of creation, as defined by Aristotle. Which is fine, and probably a much less complicated way to interact with the elemental forces of the world.
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Water: 1st—damp powderUC, icicle daggerUM, marid’s masteryARG, wave shieldACG; 2nd—frigid touchUM, frost fallUC, river whipACG, unshakable chillUM; 4th—ride the wavesUM; 5th—icy prisonUM; 6th—cold ice strikeUM, ice crystal teleportUM; 7th—ice bodyUM; 9th—mass icy prisonUM.
- Air Domain. Cloud. Lightning. Wind.
- Animal Domain. Feather. Fur. Insect.
- Artifice Domain. Alchemy. Construct. Industry. Toil. Trap.
- Chaos Domain. Azata. Demodand. Demon. Entropy. Protean. Revelry. Riot. Whimsy.
Elemental Spell (Metamagic) You can manipulate the elemental nature of your spells. Benefit: Choose one energy type: acid, cold, electricity, or fire. You may replace a spell's normal damage with that energy type or split the spell's damage, so that half is of that energy type and half is of its normal type.
This spell functions as elemental body III, except that it also allows you to assume the form of a Huge air elemental, Huge earth elemental, Huge fire elemental, or Huge water elemental. The abilities you gain depend upon the type of elemental into which you change.
The elementalist’s class skills are Acrobatics ( Dex ), Bluff ( Cha ), Climb ( Str ), Craft ( Int ), Escape Artist ( Dex ), Fly ( Dex ), Intimidate ( Cha ), Knowledge (Arcane; Int ), Perception ( Wis ), Profession ( Wis ), Spellcraft ( Int ), Stealth ( Dex ), Survival ( Wis ), and Swim ( Str ). Skill Ranks Per Level: 4 + Int modifier.