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  1. You attempt to escape from being grabbed, immobilized, or restrained. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your unarmed attack modifier against the DC of the effect.

    • Escape Ropes
    • Escape Manacles
    • Escape Net Or Certain Spells
    • Grapple
    • Move Through Tight Space

    The DC of your Escape Artist check is equal to the binder’s combat maneuver bonus+20. ActionMaking an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Retry?Varies. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot es...

    The DC to escape normal manacles is 30. The DC to escape masterwork manacles is 35. ActionMaking an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Retry?Varies. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot esca...

    The DC to escape a net, an animated rope, commanded or controlled plants, or an entanglespell is 20. The DC to escape a snarespell is 23. Action Escaping from a net, animated rope, commanded or controlled plants, or an entanglespell is a full-round action. Retry?Varies. If the DC to escape from rope or bindings is higher than 20 + your Escape Artis...

    You can make an Escape Artist check in place of a combat maneuver check to escape a grappleor to change from a pinned condition to merely grappled.

    The DC noted is for getting through a space where your head fits but your shoulders don’t. If the space is long you may need to make multiple checks. You can’t get through a space that your head does not fit through. ActionSqueezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is. Retry?Yes. You can m...

  2. ESCAPE ARTIST, IMPROVED (Combat) You are a master of slipping bonds, and escaping seizure. Benefit: Your bonus to resist or escape bindings, a grapple, or a pin increase from +3 to +6. If either your BAB or your Hit Dice is 7 or higher, the bonus is instead +10.

  3. Apr 11, 2018 · Action. Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Escaping from a grapple or pin is a standard action.

  4. Escape Artist. (Dex; Armor Check Penalty) Your training allows you to slip out of bonds and escape from grapples. Check: The table below gives the DCs needed to escape various forms of restraints. Ropes: The DC of your Escape Artist check is equal to the binder's Combat Maneuver Bonus +20.

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