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Describe gaming culture and how it has influenced mainstream culture. Analyze the ways video games have affected other forms of media. Describe how video games can be used for educational purposes. Identify the arguments for and against the depiction of video games as an art.
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- 1.6 Cultural Periods
The Modern Age. The Modern Age, or modernity, is the...
- 1.4 Convergence
Cultural imperialism can be a formal policy or can happen...
- 10.5 Controversial Issues
Apr 13, 2023 · Describe gaming culture and how it has influenced mainstream culture. Analyze the ways video games have affected other forms of media. Describe how video games can be used for educational purposes. Identify the arguments for and against the depiction of video games as an art.
Role-playing games began to influence other media. A new genre of video games arose from early mainframe computer imitations of RPGs, with Akalabeth and Rogue both published in 1980; the genre inherited many of the settings and game mechanics of RPGs as well as the name, and went on to have its own varied history.
This chapter explores the influence of role-playing games (RPGs) on other games and media products as well as their representation in popular culture. It examines the cultural impact of specific role-playing aspects that have caused a "drop down" effect whereby RPGs feed upon common themes and tropes to impact gaming as a whole.
- Esther MacCallum-Stewart, Jaakko Stenros, Staffan Björk
- 2018
Nowadays video games are viewed as “sophisticated tools inhabiting and disseminating racial, gender and cultural meaning” that “more so than schools, religion, or other forms of popular culture are teaching Americans about race, gender, sexuality, class, and national identity” (Leonard, 2004a, p. 4).
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Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military.
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May 11, 2016 · However, they ignored the important role played by digital games now as cultural media in the social-cultural content. Accordingly, this paper will elaborate cultural characteristics of digital games from mass media and popular culture, international communication and others.