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  1. 4X is a subgenre of strategy video games. The term is a loose acronym of "explore, expand, exploit, and exterminate", coined in 1993 to describe the gameplay of Master of Orion . 4X games usually feature complex simulations of scientific research, economics, diplomacy, and social dynamics.

  2. 4X. 4X adalah istilah subgenre strategi dalam permainan video di mana pemain mengontrol kekuasaan dalam bentuk sistem pemerintahan yang melakukan explore (menjelajahi tempat), expand (memperluas wilayah kekuasaan), exploit (memanfaatkan sumber daya alam ), dan exterminate (menghancurkan musuh). [1] Istilah ini pertama kali diciptakan oleh Alan ...

  3. Deadlock II: Shrine Wars. Deadlock: Planetary Conquest. Destiny: World Domination from Stone Age to Space Age. Distant Worlds (video game) Distant Worlds 2. Dominions 3: The Awakening. Dominions 4: Thrones of Ascension. Dominions 5: Warriors of the Faith.

  4. 4X A genre of strategic video games, short for "explore, expand, exploit, and exterminate". Such games are usually complicated, involving extensive diplomacy, technology trees, and win conditions. 8-bit A descriptor for hardware or software that arose during the third generation of video game consoles, targeting 8-bit computer architecture. 8K ...

  5. en.wikipedia.org › wiki › 4X4X - Wikipedia

    4X (abbreviation of Explore, Expand, Exploit, Exterminate) is a subgenre of strategy-based computer and board games, [1] [2] [3] and includes both turn-based and real-time strategy titles. [4] [5] The gameplay generally involves building an empire. [6] Emphasis is placed upon economic and technological development, as well as a range of ...

  6. List of 4X video games; List of artillery video games; List of grand strategy video games; List of massively multiplayer online real-time strategy games; List of massively multiplayer online turn-based strategy games; List of multiplayer online battle arena video games; List of real-time strategy video games; List of real-time tactics video games

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  8. Video gaming in Indonesia is a growing sector, holding the 16th largest market in the world and about half the Southeast Asian market in 2017. Over 40 million people in the country are active gamers, with mobile gaming being the dominant sector in terms of revenue. The development of video games in the country began with imported consoles and ...

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