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    • Mark Rein•Hagen

      • Mark Rein-Hagen, stylized as Mark Rein•Hagen (born 1964), is an American role-playing, card, video and board game designer best known as the creator of Vampire: The Masquerade and its associated World of Darkness games.
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  2. Mark Rein-Hagen, stylized as Mark ReinHagen (born 1964), is an American role-playing, card, video and board game designer best known as the creator of Vampire: The Masquerade and its associated World of Darkness games.

  3. Mark ReinHagen (often written Rein-Hagen) is a roleplaying, card, computer and board game designer. Best known as the creator of the roleplaying game Vampire: The Masquerade and its associated World of Darkness games, including Werewolf: The Apocalypse, Changeling: The Dreaming and Wraith: The...

  4. World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade , Werewolf: The Apocalypse , Mage: The Ascension , Wraith: The Oblivion , and Changeling: The Dreaming , along with off-shoots based ...

  5. Mark ReinHagen Creative Director Mark is an award-winning roleplaying, card, computer, and board game designer best known as the creator of the roleplaying game Vampire: The Masquerade and the World of Darkness and its associated games, including Werewolf: The Apocalypse, Changeling: The Dreaming, and Wraith: The Oblivion.

  6. Mark Rein·Hagen (born 1964), often written as Mark Rein-Hagen, is a game designer who has contributed to role-playing games, card games, video games, and board games. He has contributed extensively to American gaming company White Wolf. He is perhaps best known as the creator of Vampire: The Masquerade and its associated World of Darkness games.

  7. Vampire: The Masquerade is a tabletop role-playing game (tabletop RPG) created by Mark Rein-Hagen and released in 1991 by White Wolf Publishing as the first of several Storyteller System games for its World of Darkness setting line.

  8. About. I have been a professional game designer since I was 15 years old and go my my first paycheck from a magazine. Some of my own games have been pop culture icons in their day and continue to ...

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