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  1. In over 230 pages of awesomeness, the book starts from zero and covers all the way to building simple 2D and 3D games with Unity. Some of the topics covered in the course are: Fundamentals of 2D and 3D programming; Unity scripting, no prior programming experience required! Shaders; How to build your first game in Unity; RPGs and multiplayer ...

  2. This book is brought to you by Zenva - Enroll in our Unity Game Development Mini-Degree to learn and ... Enroll in our Unity Game Development Mini-Degree to learn and ...

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  4. Whatever you can imagine, bring it to life with Unity. Begin your learning journey today with our free licenses and online educational resources. Download Unity Learn online. Get started with Unity. Find out how to use Unity and begin your learning journey with free online resources, courses, tutorials, and more.

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  5. Oct 19, 2022 · Download free Unity ebooks for technical and VFX artists. Originally posted on 19 October 2022 and updated with details of the VFX ebook. Unity has released two new free ebooks aimed at artists using more advanced features in Unity 2021 LTS, the latest Long Term Support Release of the game engine.

    • Keyboard Shortcuts
    • MonoBehaviour
    • Script Lifecycle
    • Serializing Variables
    • Instantiating Game Objects
    • Finding Game Objects
    • Components
    • Vectors
    • Quaternion
    • Physics Events

    Boost your productivity by remembering the most common keyboard shortcuts in the Unity Editor. If you're using Visual Studio Code, here are some handy keyboard shortcuts.

    The MonoBehaviourclass is defined by Unity to help you transform your class into a component for game objects:

    All components that derive from the MonoBehaviourclass executes a number of event functions in a predetermined order. They're the following: 1. Awake()- This function is called after a game object has been instantiated. 2. OnEnable()- This function is called when a game object is enabled. 3. Start()- This function is called before the first frame u...

    Unity is capable of performing serialization on your variables. Serialization is the process of transforming your data into a format that can be read and edited from the Unity editor. Variables can be serialized based on either the attribute or access modifiers applied to a variable. If a variable is public, it'll be automatically serialized: If yo...

    New game objects can be inserted into the scene programmatically by calling the Instantiate()function. This function has three arguments. 1. The Game Object 2. (Optional) Global Position 3. (Optional) Rotation

    The GameObjectclass has a few methods for finding game objects within the hierarchy. 1. Find()- Searches for a game object based on its name. 2. FindGameObjectsWithTag()- Finds multiple game objects that are stored in an array and returned. Uses a game object's tag to find them. 3. FindWithTag()- Finds a game object based on its tag.

    By themselves, game objects can't do anything by themselves. We must add components to add specific functionality. If you add custom components, you might want to select other components. Unity offers various solutions to grab components from a game object. The first solution is to use the GetComponent()function. There are different ways to call th...

    Vectors are used for the positions of game objects. You can use them to help you calculate distance and movement. There are two vector classes, which are Vector2 and Vector3. Vector2 is primarily used for 2D games that have two coordinates (x, y). Vector3is primarily used for 3D games that have three coordinates (x, y, z). X = Left/Right Y = Up/Dow...

    Quaternions are used for the rotation of the game object. The current game object's rotation can be read/updated from via the transform.rotationproperty. Unity has a function called Quaternion.LookRotation(). This function returns a Quaternion that takes in a vector. Typically, the vector would be the position of the game object you would like to l...

    If you add a collider component to a game object, you can detect collision events from your components by defining a specific set of methods. The following methods are only called when you have a Collider or Rigid Bodycomponent on both game objects. 1. OnCollisionEnter- This function is called once when another object has collided with the current ...

  6. Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms.

  7. Unity is a type of game engine that was developed by a video game development company called Unity Technologies. The Unity engine allows developers to make both 2D and 3D games. It currently supports the C# programming language, which you can use in a visual, [2] or text format.

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