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This update introduces two new mechanics for each hero: Innate abilities and Facets. Innate Abilities. Innates are abilities that are present on the hero for the entire game, from the very beginning of every match. Every hero has a unique Innate.
From magical tacticians to fierce brutes and cunning rogues, Dota 2's hero pool is massive and limitlessly diverse. Unleash incredible abilities and devastating ultimates on your way to victory.
- General Updates
- Neutral Creep Updates
- Item Updates
- Neutral Item Updates
- Hero Updates
Map Changes
1. Map reworked. Expanded all 4 edges of the map. Added new paths and objectives 2. Added Twin Gates: 2 portals in the corners of the map. Any player can use a Twin Gate to teleport to the other one after channeling for 3 seconds 3. Removed Roshan pit from the river 4. Added 2 Roshan pits in the corners of the map. As the day turns to night and vice-versa, Roshan uses the Twin Gates to teleport to the other pit: he stays on the Radiant side during the day and at Dire during the night. While g...
Universal Heroes
1. Added a new type of attribute heroes: Universal 2. Universal heroes don’t have a Primary Attribute, but get 0.6 damage per point of each attribute. 3. Captain’s Draft now selects 7 random heroes from each attribute (total increased from 27 to 28). 4. Single Draft now offers 4 heroes, one per attribute. List of Universal heroes: 1. Abaddon 2. Bane 3. Batrider 4. Beastmaster 5. Brewmaster 6. Broodmother 7. Chen 8. Clockwerk 9. Dark Seer 10. Dark Willow 11. Dazzle 12. Enigma 13. Io 14. Lone D...
Disables Reduction
1. Duration of the majority of disables is reduced (specifics can be found in corresponding hero and item categories)
General
1. All neutral creeps now have 4 levels of certain abilities 2. Abilities are upgraded to level 2 at minute 15 and level 3 at minute 30 3. Chen’s Aghanim’s Shard increases the level of the following abilities by one, allowing them to reach level 4
Kobold
1. Prospecting Aura Gold per minute increased from 20 to 20/25/30/40
Kobold Foreman
1. Speed Aura Move Speed increased from 12 percent to 12/15/18/24 percent
Blood Grenade
1. New basic Consumable item. Cost: 65 2. +50 Health 3. Active: Throw Grenade. Throws a grenade at the target area. Enemies in the area will take 50 damage on impact, be slowed by 15 percent and take 15 damage per second. Duration: 5s. Radius: 300. Cast Range: 900. Cooldown: 10s. Health Cost: 75 4. Active effects don’t stack 5. Max stock of 3 (120s restock time)
Diadem
1. New basic Attributes item. Cost: 1000 2. +6 All Attributes 3. CORNUCOPIA 4. NEW ITEM 5. New basic Secret Shop item. Cost: 1200 6. +5 Health Regen 7. +2 Mana Regen 8. +7 Damage
Pavise
1. Requires Void Stone (700), Ring of Protection (175), Fluffy Hat (250), Recipe (275). Total Cost 1400 2. +3 Armor 3. +2.5 Mana Regen 4. +175 Health 5. Active: Protect. When cast on an ally, grants them a barrier that absorbs 300 physical damage. Duration: 8s. Cooldown: 18s. Mana Cost: 75
Neutral Creeps no longer drop neutral items on death. Now they drop Neutral Tokens of different tiers (1 to 5)You can click on your Neutral Token to choose one of 5 random neutral items of the token’s tier and the token will permanently turn into one of thoseEach hero has their own selection of random items. Having multiple tokens of the same tier will always result in the same selection of items as the options are fixed per player, not per tokenNeutral Tokens are fully shareable and may be sent to Neutral StashAbaddon
1. Now is a Universal Hero 2. Base Damage decreased from 28-38 to 9-19 3. Strength gain decreased from 2.6 to 2.2 4. Agility gain decreased from 1.5 to 1.3 5. Intelligence gain decreased from 2.0 to 1.2 6. Damage on level 1 decreased by 4 (from 50-60 to 46-56) 7. Damage gain per level increased from +2.6 to +2.82 1. Now considered a damage barrier. Stacks additively with other damage barriers 1. Cooldown increased from 60/50/40s to 70/60/50s 1. Level 20 Talent -8s Borrowed Time Cooldown repla...
Alchemist
1. Cast Point improved from 0.2s to 0.1s 2. Cooldown decreased from 22s to 22/21/20/19s 3. Mana Cost decreased from 130 to 120 4. Duration decreased from 16s to 15s 5. Damage per second increased from 20/25/30/35 to 25/30/35/40 1. Max Stun Duration decreased from 2.2/2.8/3.4/4s to 1.7/2.2/2.7/3.2s 1. Now an innate ability 2. Max Bonus Gold per kill rescaled from 15/18/21/24 to 18 3. Bounty Rune Multiplier rescaled from 1.8/2.2/2.6/3 to 2 1. New basic passive ability 2. Attacks apply a stackin...
Ancient Apparition
1. Stun Duration decreased from 2/2.5/3/3.5s to 1.6/2/2.4/2.8s 1. Aghanim’s Shard Upgrade removed 2. Now deals 12/20/28/36 damage per second to enemy units in the area 3. Duration decreased from 16s to 6/9/12/15s 4. Cooldown increased from 7/6/5/4s to 10/8/6/4s 1. Now upgradable by Aghanim’s Shard 2. Enemies hit by Ice Blast explosion are stunned with the current level of Cold Feet for 60 percent of its duration. Doesn’t stun Debuff Immune enemies
May 22, 2024 · From the introduction of unique Innate abilities to two Hero Facets that can be chosen pre-game, here’s every single change coming with Dota 2 patch 7.36.
- Abaddon. Mist Coil: Cooldown rescaled from 5.5 seconds to 6.5/6/5.5/5 seconds. Mist Coil: Damage/Heal rescaled from 110/160/210/260 to 90/160/230/300.
- Alchemist. Corrosive Weaponry: Max Stacks decreased from 5/7/9/11 to 4/6/8/10. Corrosive Weaponry: Movement Slow and Status Resistance Reduction per stack is now increased by 1.5 percent whenever Alchemist is in Chemical Rage.
- Ancient Apparition. Ice Vortex: Duration decreased from 6/9/12/15 seconds to 6/8/10/12 seconds. Ice Vortex: Vision Radius increased from 200 to 200/220/240/260.
- Anti-Mage. Counterspell: Aghanim’s Shard Upgrade reworked. Previous effect removed. Counterspell: Now creates an illusion of Anti-Mage next to an enemy caster upon reflecting their spell.
Apr 20, 2023 · Dota 2's map has been expanded on all four edges and is now 40% bigger than it was before. The map also now contains additional buildings of sorts. Let's go through all the map changes in the New Frontier's Update.
Patch 7.37b is out now. You can check out the patchnotes here. Additionally, a few bugs were fixed over the last several days: Fixed Iron Talon being affected by spell amp and damage resistance. Fixed Khanda working on illusions (now has the same behavior as Phylactery) Fixed true sight not working correctly with Bristleback's Seeing Red.