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  1. Sep 5, 2012 · Technique: Golden Arm Action: Slows pass and shot decrease from far away. HP Cost: 30 HP to equip Obtained by: Win in Blitzball Leagues and Tournaments. Technique: Good Morning!

  2. Golden Arm may refer to: The blitzball technique from Final Fantasy X. The weapon from Final Fantasy X. The weapon from Final Fantasy Airborne Brigade. This is a disambiguation page: a list of articles associated with the same title. If an internal link referred you to this page, you may wish to change the link to point directly to the intended ...

    • Grip Gloves
    • Brawler
    • Elite Defense
    • Spin Ball
    • Wither Shot 3
    • Golden Arm
    • Super Goalie
    • Sphere Shot
    • Nap Tackle 3
    • Nap Shot 3

    Grip Gloves is a very useful technique for your Goalie. If your Goalie ever saves a shot, there’s a chance that they’ll drop the ball rather than catch it. Which could be dangerous if an opposing Forward is sniffing around your goal. With Grip Gloves equipped, you’ll lower that chance to 10%.

    This technique is useful on players with high Attack stats. What it does is give a 60% chance for any player with it equipped to get involved with challenges from further away. Usually when an opponent carrying the ball is ‘caught’ by a defender, it initiates a challenge sequence where all defenders close to the opponent take turns to tackle. If a ...

    Here’s an ability that goes hand in hand with the previous technique. Elite Defense adds 30% to a player’s ‘field of vision’, more specifically the distance between them and the ball carrying opponent before it begins the challenge sequence. This one can be useful on a Defender with low Speed. Or if you’re playing against a really fast team – The A...

    Spin Ball is a very simple tech that increases the chance of the opponent Goalie dropping your shot – specifically, it increases those chances to 70%. The ball will then parry to the nearest player closest to the goal. So if you have your Forward partner there to pick it up, you’ll have a second chance at scoring a goal. Even better, if that partne...

    Wither Shot 3 is useful for taking out an opposing Goalie. When used, it adds 7 to your Shoot, and has a 100% chance to ‘Wither’ the Goalie if they save the shot. This either halves the Goalie’s Catch or Block stat. And this means that even if the shot misses, the Goalie will be a lot weaker next time you take a shot.

    Now this is a useful technique to have on pretty much any memberof your team. When equipped, it halves the typical decrease of your Shoot and Pass stats, due to the water resistance. You know how the more time the Blitzball stays flying through the water (from a pass or shot), the lower your score goes over time? Yeah, this ability slows down that ...

    Just like Grip Gloves, Super Goalie is a useful technique for your goalie to have. Keeping it equipped gives a 60% chance to add a number between 0-10 to your Catch stat, prior to facing an opponent’s shot. While it isn’t the biggest increase, it can make a huge difference at low levels when all the player’s stats are roughly the same.

    Sphere Shot is a technique that retains its usefulness as your players gain levels. When used, it adds 3 to your Shoot, and then a random number depending on your level: 0-10 if your level is between 1 and 19, 0-15 if your level is between 20 and 39 and 0-20 at level 40+. Chance shots can never be relied on. But if you’re feeling lucky, you can rea...

    The Nap ailment is arguably the most useful in Blitzball. When a player gets put to sleep, they’re pretty much out of the action until they’re woken up by getting hit by the ball – or when a goal is scored. By using Nap Tackle 3 you guarantee hittingwith the Nap status. If you put an opponent’s player to sleep, you pretty much have a 1 player advan...

    Exactly the same effect as Nap Tackle 3, but will put the Goalie to sleep if they touch the ball. Plus this shot adds 7 to your Shoot stat. A sleeping Goalie obviously can’t save any shots. So even if your Nap Shot 3 is saved, you’ll set yourself up with an easy chance to score during your next play – providing your shot reaches the goal with at le...

  3. The following is a list of blitzball techniques from Final Fantasy X. The Cost of a technique is the HP consumed when it is used. If a value is marked with a *, it applies when equipping the technique, and the player equipping it begins the match with correspondingly reduced HP. Passes inflicting Poison, Wither and Sleep only do so if the ball is touched by the victim but not caught. Tackles ...

  4. Final Fantasy X. Blitzball techniques list (golden arm slot) Sakkijutsu 10 years ago #1. im looking for a list of which techniques are in which blank slots on both of the list pages for blitzball. any image files would be appreciated. Endless_Dusk 10 years ago #2. My don't have any images but there's an accurate representation in my blitzball ...

    • (53)
    • PS2, VITA
  5. Effects: Ignores the first three foes in an encounter; SH +10; “Invisible Shot” tech effect. Learned: Get Tidus’s three Key Techs, then you can win it from Tournaments. Nap Pass : HP Cost: 40 HP. Effects: Those blocking your pass get Napped 30% of the time; PA +3. Learned: Techcopy. Subscribe to Premium to Remove Ads.

  6. Feb 7, 2013 · Blitzball Techniques in Final Fantasy X] can be learned through "Techcopy". By marking players on the opposing team, there is a chance your player will learn the ability should that opponent use the ability during the match. When they do use it you will be able to learn it by pressing X at the correct time.

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