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  1. When you cast this spell using a spell slot of 3rd level or higher, the gust of wind has a 50 percent chance to extinguish non-instantaneous magical flames caught in its area of effect, such as a flaming sphere or a section of a wall of fire.

  2. Target: Self (60-foot line) Components: V S M (A legume seed) Duration: Yes Up to 1 minute. Classes: Druid, Sorcerer, Wizard. A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration.

  3. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

  4. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

  5. Gust of Wind. 2nd-level evocation. Casting Time: 1 action. Range: Self (60-foot line) Components: V, S, M (a legume seed) Duration: Concentration, up to 1 minute. A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration.

  6. Gust of Wind. PHB p248. 2nd-level evocation. Casting Time: 1 action. Range: Self (60-foot line) Components: V, S, M (a legume seed) Duration: Concentration, up to 1 minute. A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration.

  7. www.dnd-spells.com › spell › gust-of-windGust of Wind - DND-Spells

    Gust of Wind. Evocation. Level: 2. Casting time: 1 Action. Range: Self (60-foot line) Components: V, S, M (a legume seed) Duration: Concentration, up to 1 minute. A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration.

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