Yahoo Web Search

Search results

  1. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Mummy - Raised by dark funerary rituals, a mummy shambles from the shrouded stillness of a time-... Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

  2. Actions. Multiattack: The mummy can use its Dreadful Glare and makes one attack with its rotting fist. Rotting Fist: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage.

  3. 5e.tools › bestiary › mummy-mmMummy - 5etools

    The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn.

  4. Rotting Fist: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot.

  5. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn.

  6. Mummy Lord In the tombs of the ancients, tyrannical monarchs and the high priests of dark gods lie in dreamless rest, waiting for the time when they might reclaim their thrones and reforge their thousand years before.

  7. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours. Raised by dark funerary rituals and still wrapped in the shrouds of death, mummies shamble out from lost temples and tombs to slay any who disturb their rest.

  8. Mummies are the embalmed undead of ancient civilizations. All those buried this way were royalty or nobility in life. For unknown reasons, decades ago all mummies returned to life. While they retained all their memories from before they died, none remembers being dead.

  9. The mummy targets one creature it can see within 60 ft. of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy’s next turn.

  10. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become Frightened until the end of the mummy’s next turn.

  1. People also search for