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  1. The Complete Idiot's Guide To Sentinel. For your combat's zen section, you suggest zen + precision + 6x blade rush. This should be precision + 3x blade rush + blade storm. That blade storm will hit for 5k+ with precision up. It will then be back up by the time you do your next precision + master strike + blade storm.

  2. Jan 17, 2012 · Power only benefits Blade Storm because Blade Storm already has a 100% chance to crit. Yes with higher power you may hit harder using blade storm, but all your other attacks will suffer for it. For example: Lets say you use blade rush 3 times. (Not including the ataru and offhand) With higher power, you might hit something like 700, 1,000, 900.

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  4. I do think the current form of sentinel is a bit too strong and hope they change the "movement 0" effect on to have SOME mitigating effects. The whole "your speed is 0" aspect should have SOME limitation - either a saving throw or not work against monsters with a large size or greater (speed 0 on failure, speed 1/2 on success).

  5. Jan 31, 2024 · In exchange for having armor, sentinels lose a little range, a little damage, and fewer total attacks. It is a fair trade-off, IMO. Note that, like blasters, sentinel secondaries include stamina and/or recovery capabilities, making sustained performance much easier than most other archetypes. 1. 1.

  6. Jan 5, 2012 · Crit and power will be bigger gains point for point. Crit is pretty valuable all around, until a bout 300-400 crit rating, where its diminishing returns becomes significant. Thus, above the 300 crit, and 150 surge rating values, power now becomes more valuable. Prior to those, surge/crit are good. Value of +acc.

  7. I think sentinels are just meant to be a symbol of oppression from a literary stand point: something big and menacing that could potentially kill you, and then being toppled by a smaller albeit more powerful person. Also I think someone just wanted to have giant robots stomp around.

  8. The way I want to play the sentinel is I will probably grab an AR vindicator (I like low ammo weapons because they force you to change weapons more often so don't forget to use strategy) And I want to use tech armor as sort of a positioning tool or for staying out of cover longer, and with the cooldown taking quite a while, I figure the best power to have after a tech armor use is one that ...

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