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    • Come up with the motto of the superhero alliance. It is one of the most important elements. The aim of a team is the character of that team. Any character or characters' issue-dependent opinion may differ with that of the decision-making authority or government, but the motto stands universal, to give justice or to kill crime or to save the globe or something similar.
    • Name your alliance. The name must fit with the motto of the alliance. You may give it a big name and use it's abbreviation, as this will add more attraction.
    • List the members. Decide which characters will be the founders of the alliance. Choose a leader as well; he or she should show leader-like activities. If you have not designed your superhero characters, then design them first, as they should be compatible to uphold the motto of the alliance.
    • Think about their base, headquarters, and safehouses. You may have one of the bases at space, one underground, etc. You have to keep in mind that the safehouse should have facilities, but not as refined as the base.
    • Legal Boundaries of A Superhero Team
    • Combat
    • Education
    • No Limits to Roles in A Superhero Team
    • Equipment and Other Fields
    • Branching Out A Superhero Team

    Now that we’ve got the job description out of the way, it’s time for the legal sides. For the main selling points or security; scouts and patrolmen are often needed. Speedsters are plausiblein this scenario; but patrols will have to be limited to at most sub-sonic sprints less the broken sound barrier destroys public property. But even then, speedi...

    For combat however, it’s always good to have someone who can take a hit, especially if they’re bullet proof. Doesn’t mean they can’t fight more efficiently, especially if they don’t have powers. There are practical fighting styles like Krav Maga for simplified neutralization, disarming, and using anything as a weapon. Brazilian Jujitsu, Judo, and J...

    To make things a little easier superheroes should have a basic knowledge of criminal justice including investigation, criminology, and administration. While not everyone can be detectives like Batman, working with other law enforcers are a good way to solve cases. As for the administration, well the superhero gig and law enforcement technically is ...

    Tacticians are definitely a mustin any of these fields. On the business side are strategists who look for ways to profit and work something out. In the field tracking down criminals and field tactics can save employees. Lawyers meanwhile are necessary in terms of defense and offense. It’s also good to have someone in this field as interrogators to ...

    The technology that superheroes tend to be seen with have to be worked onby someone. A regular mechanic, an IT technician, an inventor, or even a technopath would all be viable. Heck the inventors could even work with developing new equipment for the heroes, with a shared sponsor of course. Magic is also a viable venture for the more supernatural c...

    In other words to get around all this stuff; there would have to be a bureaucratic route to navigate these areas. The organization that is the superhero team if having enough resources would have specialized groups. One group can cover magic, another can cover outer space. But smaller hero companies are better off just keeping to their home turf. A...

  2. How to make a Super Hero Team. Discussion. Just curious, what do you think are the fundamental aspects that make for a good superhero team? Is it how the powers compliment each other, how the heroes work and/or live together, some third thing, or a combination of everything?

  3. 3 days ago · To create a superhero, start by choosing what powers your superhero will have, like flight or super strength. You should also give your superhero a weakness or flaw to make them more interesting. Next, come up with a backstory for your superhero that explains how they get their powers.

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  4. There are a number of different directions that one could take a superhero team, each with their own unique personalities. That said, a good starting point, one which many superhero teams leverage, are an "idealist" and a "realist".

  5. Oct 11, 2017 · 1. Understand Your Teams Super Powers. Writer/director Joss Whedon explained in a recent interview that they purposefully crafted The Avengers so new audience members wouldn’t need to have seen its related films (IronMan, Thor, The Hulk, Captain America) in order to enjoy and understand the story line in this one.

  6. Make creative and unique abilities for each of them so they can each play off each other and not just have one clutch the whole team. And have fun with personality too. They would be no fun if they don't have unique dynamics with each other.

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