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  1. Nov 22, 2023 · "First playing WipEout – and poring over its branding and packaging by The Designers Republic – really felt like being connected with the near future... the WIpEout look mixed classic sci-fi iconography, modular type, and dance music aesthetics.

  2. Jun 7, 2017 · WipEout gameplay (PC Game, 1995) Watch on. If you were a console racing game fan in the '90s, there's a good chance that Wipeout is forever etched in your brain -- it's hard to forget that...

  3. Apr 22, 2024 · Published on April 22, 2024. Follow Horizon Call of the Mountain. Former developers of futuristic racing classic WipEout - including the series’ co-creator - have formed a new studio with the co-creator of Skate to work on a new sci-fi sports game. Starlight Games is made up of devs including former Psygnosis veterans Gary Nichols and Nick ...

    • matt.jarvis@dicebreaker.com
    • Contributor
    • How The Future of Racing Was Birthed in An English Pub
    • How The CD-ROM and The Movie Hackers Made Wipeout A Reality
    • Wipeout’s Tracks, Its Setting & Capturing The Feel of Anti-Grav Racing
    • How The Iconic Soundtrack of Wipeout Came About
    • Restarting The Project and Finishing The Game
    • The Improvements Wipeout 2097 Brought, and The Price It Came at
    • The Origin Story of The Wipeout Omega Collection
    • Celebrate Wipeout Omega Collection’s Launch with Its Iconic Art and Music

    WipEout was the child of a concept pitch and a vivid memory. The two met in a pub just outside Liverpool in the early ’90s, introduced by a pair of Psygnosis developers – designer Nick Burcombe and artist Jim Bowers. The drinking establishment was a regular haunt for studio staff of which Bowers and Burcombe were two. They’d regularly meet and boun...

    In the early ’90s Psygnosis was making inroads in two key areas. Alongside researching CD-ROM technology on the belief it’d soon be the next big shift in the industry, its Advanced Technology Group art team were getting to grips with 3D modelling. The result was a pair of arcade shooters, Microcosm and Novastorm (the latter, designed from scratch b...

    Initial focus was on perfecting track design. Trackside details, the game’s overall tone and theme were secondary. “I was much more concerned with the length of straight, steepness of elevation, frequency of undulations and the tightness or camber of chicanes and corners,” says Burcombe. The designer also had a clear idea about the weapons pilots c...

    You can’t talk WipEout without discussing its soundtrack. At a time when licenced music was a rarity in the industry, it was a combination of Sony’s extra marketing heft – specifically tapping into Sony’s music label – and an early demo of the game that secured the title’s first artist. Burcombe headed to London to meet Phil and Paul Hartnol – bett...

    Yet despite discussing the initial concept at length and fine-tuning it before full production began, creating a fully textured, real-time 3D game proved challenging, to the point that at one stage, the team had to restart the entire project, rethinking its approach to its production and programming pipeline. “There was a moment when Ken Kutaragi c...

    In the original game, weapons were deployed only to slow the competition down, give you time to overtake. In 1997 follow-up WipEout 2097, the studio introduced ship energy bars, meaning competitor – and player – ships could be destroyed if you didn’t recharge via trackside pit lanes. It added a new layer of strategy to races; WipEout’s version of F...

    December 2016, Anaheim, California. A packed auditorium’s roars are only emboldened as the tease of a bass-heavy electronica track kicking in merges with stunning HD visuals to confirm WipEout is returning. The Omega Collection couples PS3’s fan favourite tag-team of WipEout HD and Fury to PS Vita’s WipEout 2048 for an upgraded, remastered package ...

    Listen to WipEout Omega Collection’s soundtrack on Spotify here, and check out 25 stunning pieces of unseen WipEout artwork from across the franchise’s history here. Celebrate the franchise’s stunning artwork with a collection of WipEout League t-shirts and hoodies, available from tomorrow exclusively on PlayStation Gear. The tops which were debute...

  4. Aug 10, 2015 · Whether conquering the crisp winter hills of Karbonis V with Auricom’s Arial Tetsuo or surviving the bubbling beauty of Firestar’s magma pits, WipEout redefined the look of sci-fi in games ...

  5. Apr 2, 2024 · Ian Anderson from The Designers Republic recalls Burcombe’s vision when they spoke: “It was more techno sci-fi than the then-standard metal-soundtracked Dungeons & Dragons, Warhammer type imagery.

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  7. Single-player, multiplayer [3] [4] Wipeout (stylised as wipE′out″) is a racing video game developed and published by Psygnosis. It is the first game in the Wipeout series. It was originally released in 1995 for PlayStation and DOS, and in 1996 for Sega Saturn, being a launch title for the PlayStation in Europe.

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