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  2. en.wikipedia.org › wiki › DarkwoodDarkwood - Wikipedia

    Darkwood is a survival horror video game developed and published by Acid Wizard Studio. The game was first released through Steam Early Access on July 24, 2014, eventually becoming a full game release on August 17, 2017 for Linux, macOS, and Windows.

  3. Darkwood is a unforgiving game about survival, exploration and fear set in mysterious woods somewhere in the territory of the Soviet Bloc. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

  4. Darkwood is a challenging and unforgiving top-down survival horror game in development by Acid Wizard Studio. The game is available on Steam and GOG for PC, Mac OS X, Linux, and SteamOS. You can now also get Darkwood on the PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch.

  5. Darkwood is an unforgiving game about survival, exploration and fear set in the mysterious woods somewhere in the territory of the Soviet Bloc. By blending RPG, roguelike, and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

  6. www.metacritic.com › game › darkwoodDarkwood - Metacritic

    May 14, 2019 · A horror game that is inspired by Russian folklore. The game is brutal and creepy. This game's unforgiveness just adds up to your stress making it a real survival horror. It's atmosphere is just something else. Some would think that with an isometric view would be a hinderance for it's spooky atmosphere but somehow they just nailed it.

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  7. Darkwood Review | A Masterclass In Horror. Boulder Punch. 102K subscribers. 2.8K. 74K views 4 months ago #darkwood #boulderpunch. Darkwood takes a unique, tense approach to survival horror ...

    • 30 min
    • 90K
    • Boulder Punch
  8. Darkwood is a survival horror for the PC developed by Acid Wizard Studio. Watch the pre-alpha trailers from 2013: „I gauge the scariness of horror games using my patented Curl Chance™ system, which measures how likely I am to curl into a ball of whimpering fear when I play them.