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Need for Speed: Carbon is a 2006 racing video game and the tenth installment in the Need for Speed series. Developed by EA Black Box, Rovio Mobile and published by Electronic Arts, it was released on October 31, 2006, for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Windows, and Mac OS X, and on November 19, 2006 as a launch ...
- Career
- Events
- Challenge Series
- Quick Race
- Cars
- Special Releases
- Trivia
Progression
The career mode is centered around the fictional Palmont City setting, which is made up of four distinctive districts and the surrounding canyons. Each district is occupied by several rivaling crews that the player must take on with their own crew. Players will take over a district after challenging and defeating a crew boss, from whom they may also select Boss Bonus Cardsthat contain bonus rewards. Territories that were successfully gained by players may also be randomly attacked by smaller...
The Challenge Series puts the player into various events of a certain type and difficulty level. Unlike Need for Speed: Most Wanted, players may start with any event type although they are restricted to bronze tier events first. After winning Gold Tier events, players will receive new aftermarket parts and cars if they are playing on the Collector'...
Players may create a custom race event within Quick Race mode. A higher career mode progression is required for unlocking new tracks, event types and vehicles.
Need for Speed: Carbon is the first Need for Speedtitle to feature a large quantity of classic American muscle cars. The garage can be filled up with six cars independent of tier and design class. This number limit excludes pink slips rewards from bosses, which means the player can have up to nine cars if the three bosses' cars were awarded. All ca...
Collector's Edition
The Collector's Edition is a limited special release of the standard game. It has an alternative cover art featuring a Mitsubishi Lancer Evolution IX MR-edition on the front and is packed in a metallic package featuring a Koenigsegg CCX and Nissan 240SXon the back. The Collector's Edition includes three new challenges, six additional race events, four exclusive vehicles, multiple pre-tuned vehicles and ten exclusive vinyls. A making-of DVD is also included. All of these features are included...
Own the City
Need for Speed: Carbon - Own The City is a handheld exclusive release for the PlayStation Portable, Game Boy Advance, Nintendo DS, and Zeebo platforms. Compared to Need for Speed: Carbon, it greatly differs in terms of gameplay, settings, content, and plot.
Arcade
Need for Speed: Carbonwas reformatted into an arcade title by Global VR.
Gameplay
1. Need for Speed: Carbonre-imported the option for players to drive with a manual clutch. 2. There is an additional district known as San Juan, which is used for tutorials at the beginning of the game and for three race events in Quick Race mode. It is not accessible in Free Roam mode within normal gameplay. 3. Palmont's Downtown, Silverton, Fortuna and Kempton districts can be seen on the last leg of the final showdown against Dariusin the "Eternity Pass" Canyon Duel event.
Development
1. Need for Speed: Carbon is the last Need for Speedtitle to be released for the Nintendo GameCube and the original Xbox. It is also the last to support the Windows 2000 and Windows ME OS, and the only title to be released for MacOS X. 2. A newer model of the Subaru WRX Impreza is featured in the Nintendo DS release, which is not made available for gameplay. 3. The PlayStation 2, Xbox, GameCube, and Wii releases have the most limitations of any console release; 3.1. The Lexus IS 300, Lotus Eu...
Promotional
1. There are some billboards and ads advertising the 2006 Mazda MX-5 although it is not included in the game. 2. The Tuner crew - Rotor 4 - only utilises tuner cars with a similar livery to that seen on the Group C #55 Mazdaspeed Mazda 787B. 3. The song Staggered Injection by Ekstrak, which is played when a race is led by an AI opponent using an Exotic car, reappears in Mass Effect 3as a remix. It can be heard in the Purgatory club onboard the Citadel space station. 4. Players can unlock a bo...
Need for Speed: Carbon was first shown in EA's montage at Nintendo's E3 2006 conference and booth and was the cover story in the Game Informer magazine issue of July 2006. Carbon is the first in the Need for Speed series to be released for all seventh generation consoles.
Oct 31, 2006 · For Need for Speed: Carbon on the PC, the GameFAQs information page shows all known release data and credits.
Title(region)Title(release Date)Title(rating)US10/31/06E10+US10/31/06E10+EU11/03/0612+EU11/03/0612+- (52)
It was released in North America and Taiwan on November 1, 2006, in Europe on November 3, 2006, in Australia on November 16, 2006 and in Japan on December 21, 2006. The MacOS X version was ported by TransGaming and released on August 17, 2007 and, as of 2023, is the only Need for Speed title to be released for MacOS X.
The Need for Speed video game series is published by Electronic Arts. Games in the series were primarily developed by Canadian developer EA Canada from 1992 to 2001. [1] They were later primarily developed by Canadian developer EA Black Box for a period of the series' history from 2002 to 2011.
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Nov 4, 2006 · Need for Speed: Carbon (Collector's Edition) Released 2006 on PlayStation 2, Windows, Xbox 360