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      • This physical, real-world space that guests can now visit had its basis in the 8-bit games of the early 1980s, where pixel limitations meant Miyamoto and the team at Nintendo sought recognizable but off-kilter images to denote a sense of scale and fantasy. And Miyamoto’s own time in nature as a child played a part too.
      www.latimes.com › entertainment-arts › story
  1. Feb 20, 2023 · In a new interview with IGN, Shigeru Miyamoto talks about designing Super Nintendo World, his opinion on video game stories, and why Nintendo is more than just a game company now.

    • Kat Bailey
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  3. Feb 18, 2023 · But this was only the case because Miyamoto was in fact focusing so much of his energy on Super Nintendo World, according to Shinya Takahashi. Director and senior managing executive officer at...

  4. Feb 18, 2023 · In an interview with Polygon, Miyamoto did share that other IPs were considered for Super Nintendo World like Splatoon. However, in the end the decision was made “to start with something focused” since “it would be easier”.

  5. Apr 4, 2023 · While he’s been described as “Nintendo’s mascot,” Miyamoto is humble, using “we” rather than “I” to avoid taking sole credit for developing a series that has sold more than 413 million copies...

  6. Jun 19, 2015 · Miyamoto spoke, through an interpreter, about the origins of his famous characters, how his life experiences inspire his creations and why Nintendo's latest console, the Wii U, failed to take...

  7. Feb 20, 2023 · IGN had the chance to speak to Shigeru Miyamoto at Super Nintendo World, and the legendary game designer responsible for Mario, The Legend of Zelda, and so many more franchises that mean...

  8. Feb 23, 2023 · 'Super Mario Bros.' creator Shigeru Miyamoto on the importance of play: A visit with the game design mastermind at Universal Studios' Super Nintendo World.

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