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Jan 9, 2024 · —Hidemaro Fujibayashi (LoZ: The Minish Cap – 2004 Developer Interview.) ↑ "I got involved halfway through development. When I joined, they were working on the fundamental parts of moving Link with the stylus and writing on the map." —Hidemaro Fujibayashi (The Legend of Zelda: Phantom Hourglass interview with Eiji Aonuma.)
Mar 11, 2017 · Hidemaro Fujibayashi: It’s not really about timing or the fact that it’s now.After working on Skyward Sword, we took in a lot of the feedback from fans, as well as what [producer Eiji Aonuma ...
May 17, 2023 · Hidemaro Fujibayashi: I was thinking about the environment of Breath of the Wild without adding anything new. In some of the dungeons in Breath of the Wild , you see these cog wheels that are just ...
Hidemaro Fujibayashi is known for The Legend of Zelda: Breath of the Wild (2017), The Legend of Zelda: Tears of the Kingdom (2023) and The Legend of Zelda: A Link to the Past and Four Swords (2002). Menu
Dec 15, 2023 · Hidemaro Fujibayashi: When you look at people posting on social media, I think there’s a big overlap of a general audience and then also Zelda fans that [express their creativity].
Oct 10, 2023 · Tears of the Kingdom director Hidemaro Fujibayashi has revealed Nintendo's reasoning behind the dissappearance of Sheikah technology in the latest entry in the Legend of Zelda franchise, and ...
Hidemaro Fujibayashi (藤林 秀麿, Fujibayashi Hidemaro?, Quioto, 1 de outubro de 1972) é um diretor e roteirista japonês de jogos eletrônicos mais conhecido por seus trabalhos em títulos da série The Legend of Zelda.