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  1. Established in Sydney, Australia by Animal Logic Founder and CEO Zareh Nalbandian, Animal Logic Entertainment boasts over three decades of deep and varied experience at every level of filmmaking. Now completely independent in Sydney and Los Angeles, we have built an eclectic slate of Animated, Hybrid and Live Action/VFX projects with major ...

  2. Happy Feet, the first digitally animated feature film ever produced in Australia, was the largest endeavor in Animal Logic’s history. The Warner Bros/Village Roadshow film was produced by Kennedy Miller in association with Animal Logic. From Happy Feet’s inception, Animal Logic was actively involved in every step of the creative process to ...

  3. Animal Logic is recognised as one of the world’s leading independent creative digital studios, producing award winning design, visual effects and animation for over 25 years.

  4. Animal Logic is recognised as one of the world’s leading independent creative digital studios, producing award winning design, visual effects and animation for over 25 years.

  5. Connected Products: Custom prefabricated modular data center, integrated power, cooling, and monitoring. • A prefabricated, modular data center was deployed within the urgent time frame, and built to Animal Logic's specifications. • Integrated power, cooling, and monitoring were all optimized for high-performance computing and business needs.

  6. ca.linkedin.com › company › animal-logicAnimal Logic | LinkedIn

    Animal Logic | 95,066 followers on LinkedIn. Great Work - Great People | Animal Logic is recognised as one of the world’s leading independent digital production studios, producing award-winning design, visual effects, and animation for over 30 years. With incredible teams across Sydney, Vancouver and Los Angeles, Animal Logic continues to develop strong partnerships with leading filmmakers ...

  7. Jul 19, 2022 · Animal Logic is a leading animation studio with innovative technology that will strengthen our existing business and increase our long-term capacity in the animation space, so that we can ...

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