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Dec 12, 2017 · I added game object. create → video → video player set Audio Source to Video Player [Add component] → Audio Source i set below. Video Player → Source = URL Video Player → Audio Output Mode = Audio Source Run on UNITY movie and audio is played perfect. Build for iOS from UNITY.then i build to my iPhone from xcode. problem come here.
Set it to false to avoid the url set. // below to auto-start playback since we're in Start(). videoPlayer.playOnAwake = false; // By default, VideoPlayers added to a camera will use the far plane. // Let's target the near plane instead. videoPlayer.renderMode = UnityEngine.Video.VideoRenderMode.CameraNearPlane;
var videoPlayer = camera.AddComponent<UnityEngine.Video.VideoPlayer>(); // Play on awake defaults to true. Set it to false to avoid the url set. // below to auto-start playback since we're in Start(). videoPlayer.playOnAwake = false; // By default, VideoPlayers added to a camera will use the far plane.
VideoPlayer コンポーネント. Video Player コンポーネント. ビデオソースのタイプを選択します。. ビデオクリップ をビデオプレイヤーに割り当てます。. このフィールドを使い Video Player コンポーネントに割り当てるビデオクリップを指定します。. URL (例えば http ...
Feb 26, 2023 · Add Terrain. The first thing we’ll do is add some terrain. This will be just a plane that we can put our objects on. Right-click in the hierarchy, and we’ll create a new Game Object. Select GameObject > 3D Object > Terrain. Then we will add the object we’re going to move around. This is going to be our player.
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Nov 23, 2014 · Joined: Nov 23, 2014. Posts: 515. I still can't seem to find an answer to why the UI raw image with a short movie clip of a log playing loop on it is not showing up in the stand alone player build. Makes no sense as i have other UI raw images that are using the capture web cam to play on the raw image and they seem to show up just fine in my ...