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  1. Follow the official account of 7 Days to Die, a survival horror game with zombies, crafting and base building. Stay updated with news, updates and tips.

  2. Day 7 (also stylized as, Day Seven, Day Se7en or known alternatively as The Backrooms) is a 2019 psychological horror game developed by Puppet Combo. The game can be downloaded from Puppet Combo's Patreon page. Every 20 seconds, a person goes missing in the US. Terrence has been slowly losing his mind at a dead-end job. His desolate late-night commute may make him lose a lot more than that ...

  3. It doesn't matter if you're brand new, or just returning to the game. This video will get you all caught up on the most important game features and mechanics...

    • 30 min
    • 541.1K
    • Guns, Nerds, and Steel
  4. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode. Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups. A high speed connection above 192 Kb is recommended for online play.

  5. Jun 28, 2016 · Details. View All. Summary Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructable voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. Rated M for Mature.

  6. Apr 20, 2024 · With the launch of the next update, we’re moving officially to 1.0 for 7 Days to Die. TFP Co-Founder Richard Huenink details the move in this Video. He’ll talk about our decision to leave early access, the tentative launch dates for PC and Console Alpha 22 (Now 1.0), the roadmap of planned future updates and features ahead for all platforms ...

  7. A: We have been developing 7 Days for nearly 12 years and have had over twenty large scale early access releases that have brought the game to a significantly different place and quality than where it began. Our team feels satisfied with our efforts, especially with the significant overall progress, art quality and optimizations that have gone ...

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