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  1. Jun 26, 2012 · Turing's program works by planning two moves ahead in the game, and perhaps unsurprisingly Kasparov was able to best Turochamp in just 16 moves; supercomputers like IBM's Deep Blue proved much ...

  2. Jul 1, 2019 · In the summer of 1952, Turing played a match against his colleague Alick Glennie, a British computer specialist. The match, which was recorded, had the Turochamp program losing to Glennie in 29 moves. For lack of a traditional computer, the program was operated by pencil and paper. Moves were calculated manually by hand, with each turn taking ...

  3. The TUROCHAMP chess engine by Alan Turing as a web app

  4. They called the program Turochamp, but it popularly became known as “Turing's paper machine. Turing's goal was to make a machine which would play a reasonably good game of chess, i.e. which, confronted with an ordinary chess position, would after two or three minutes of calculation, indicate a passably good legal move.

  5. May 4, 2023 · 1. Introduction. It was a symbolic day in 1997 when the chess world champion, Garry Kasparov, lost his rematch against IBM’s Deep Blue chess computer. This was an event that caused a paradigm shift in the perception of machine learning systems. This event demonstrated the ability of machines to triumph over humans in complex zero-sum games.

  6. Aug 29, 2017 · Turochamp “showed it was fully capable of playing against a human in chess—but not winning. Glennie defeated Turing in just 29 moves. Turing never got to see his program executed by an ...

  7. Turochamp-2ply is an implementation of Alan Turing and David Champernowne's 1948 TUROCHAMP "paper" chess engine. Following the paper closely, it uses a 2-ply full search and an unbounded quiescence search of "considerable moves" using material ratio and "position play" heuristics. Try also @turochamp-1ply, @bernstein-4ply or @sargon-2ply.

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