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  1. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Mimic - Mimics are shapeshifting predators able to take on the form of inanimate objects to lure... Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form.

  2. Grappler: The mimic has advantage on attack rolls against any creature grappled by it. Actions Pseudopod : Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

  3. Mimics were strange predators that assumed the form of mundane furnishings and household objects in order to attract prey.[1] Mimics occupied a volume of approximately 15 cubic feet (0.42 cubic meters). They could assume any shape, provided that they retained the same volume.[5] In order to most...

  4. Mimics are shapeshifting predators able to take on the form of inanimate objects to lure creatures to their doom. In dungeons, these cunning creatures most often take the form of doors and chests, having learned that such forms attract a steady stream of prey. Imitative Predators.

  5. Mimic. Medium monstrosity (shapechanger), neutral. Armor Class 12 (natural armor) Hit Points 58 (9d8 + 18) Speed 15 ft.

  6. Advanced Mimics are an evolution of the normal mimics, though no one is sure if this is a natural progression or one that has been manipulated by outside forces, such as via magic — including the mimics themselves. Unlike their brethren, Advanced Mimics are intelligent and capable of speech.

  7. In the Dungeons & Dragons fantasy role-playing game, the mimic is a type of fictional monster. It is portrayed as being able to change its shape to disguise its body as an inanimate object, commonly a chest.

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