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  1. Lionhead Studios Limited was a British video game developer founded in July 1997 by Peter Molyneux, Mark Webley, Tim Rance, and Steve Jackson. The company is best known for the Black & White and Fable series. Lionhead started as a breakaway from developer Bullfrog Productions, which was also founded by Molyneux.

  2. Lionhead is a breed of domestic rabbit recognized by the British Rabbit Council (BRC) and by the American Rabbit Breeders Association (ARBA). The Lionhead rabbit has a wool mane encircling the head, reminiscent of a male lion as its name implies.

  3. Lionhead Studios was a British video game developer located in Guildford, England. It was founded in July 1997 by Peter Molyneux, Mark Webley, Tim Rance, and Steve Jackson, following their departure from Bullfrog Productions, which Molyneux had co-founded in 1987.

  4. May 13, 2019 · People who worked on Black & White remember it fondly, despite the development consuming their lives. Lionhead was a boys club, Campos the only woman connected with its creation.

  5. Dec 12, 2021 · Microsoft has said that its handling of Lionhead Studios, which was shut down in 2016, was a “mistake” that helped shape the way Microsoft now works with its acquired developers.

  6. For nearly twenty years Lionhead Studios was widely regarded as one of the most creative studios in the country, if not the entire games industry.

  7. Dec 13, 2021 · Microsoft closed Lionhead Studios, the team behind the publisher’s famed Fable series, on April 29, 2016, and since then, it’s remained pretty much silent on that closure. However, in a new Xbox-focused documentary, Microsoft seems to regret how it handled Lionhead, as reported by IGN.

  8. Apr 29, 2016 · Lionhead, the Peter Molyneux-founded studio that gave us Black & White and Fable, is now officially closed down.

  9. Mar 27, 2001 · Lionhead Studios. Fable Legends. Lionhead Studios. Fable: The Journey. Oct 9, 2012. Lionhead Studios. Check out this list of Lionhead Studios Games.

  10. May 13, 2016 · Lionheads decline and eventual closure runs hand-in-hand with Microsoft’s ill-fated obsessions with various gaming trends—forcing the team to develop a Kinect-based game few of them wanted ...

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