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  1. Jan 10, 2011 · A posse of crooked cops, malevolent gangsters and a horde of walking dead are the centre point of this gruesome, tight, action packed, claustrophobic tale of retribution and escape.

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    Horde

    Classic

    This section concerns content related to the original World of Warcraft. •Four races comprise the Horde: the brutal orcs, the shadowy undead, the spiritual tauren, and the quick-witted trolls. Beset by enemies on all sides, these outcasts have forged a union they hope will ensure their mutual survival. (in-game) •A coalition of outcasts who have forged a union in the flames of survival, the Horde values action and strength, committed to enduring in an unforgiving land that would see it extinguished.

    In the past, the Horde referred to the orcs and their battle thralls from both Draenor and Azeroth, such as trolls and ogres. Following its utter defeat at the end of the Second War, the Horde's dark power was broken, allowing Thrall to awaken the dormant spirituality of his people and free them from the Burning Legion's control.

    During the events of the Third War, Thrall has made lasting bonds with the tauren chief Cairne Bloodhoof and the troll shadow hunter Vol'jin of the Darkspear tribe. The ties between the three races are very close, as both share many similar cultural views. With the help of the tauren, both the orcs and the tribe of trolls have established a place for themselves in Kalimdor. Since then, certain ogre tribes, as well as the Forsaken and blood elves have chosen to affiliate themselves with the Horde.

    The present Horde is mostly about surviving in a land that has come to hate them. The orcs are hated because, much like the Forsaken, they were manipulated by corrupt forces that channeled their aggression on unsuspecting foes, thus leaving behind a legacy of brutality and domination. In fact, many races of the Horde have a history of being unscrupulous. Though redeemed and trying to make amends or simply trying to survive, they are not forgiven nor trusted by many members of the Alliance who believe them to be their old selves still. The trolls, tauren and their other allies are the ones who understood them, and so they are hated for that.

    In the Third War, before the liberation of the Forsaken from the Scourge and the defection of the blood elves, the Horde allied themselves with the Alliance to rid Azeroth of the Burning Legion. Since then old animosity has risen again, resulting in open conflict on several battlefields, keeping relations between the Horde and Alliance in a state of Cold War. However, the two factions still officially kept a truce despite the rising conflicts until the Battle for the Undercity, when King Varian Wrynn officially declared war.

    As of the Cataclysm, with Thrall's departure from the Horde leadership, there were signs of internal strife among the Horde leaders. While Garrosh Hellscream was named acting Warchief of the Horde, several leaders entered in conflict with him. Cairne Bloodhoof challenged Garrosh to an honorable duel, Vol'jin made a veiled death threat against him, while Sylvanas Windrunner came into conflict with him on both an ethical and a tactical level - the use of Val'kyr to raise new soldiers, and the Forsaken Blight as a weapon.

    By the time the mists concealing Pandaria dissipated, cracks within the Horde started to emerge. The war had intensified with the surprise mana-bombing of Theramore Isle on Garrosh's orders, the actions of which Baine Bloodhoof and Vol'jin openly disapproved of. In response, Garrosh ordered the Kor'kron to suppress any potential dissent, going as far as subjugating the Darkspear trolls on their own territory. Horde leaders were weary of Garrosh's attempts to harness the sha for his own ends, and the blood elves became increasingly discontented with Garrosh treating them as expendable in his attempts to do so. The exposure of Sunreaver agents taking orders from Garrosh eventually led to the Sunreavers' expulsion from Dalaran, stoking further recriminations from the blood elf leadership towards Garrosh.

    Orgrimmar is the capital of the Horde, and the Warchief of the Horde once stood as the undisputed leader. During the time of the warchief, they held dominion over the entire Horde, maintained the faction and was able to declare war for the entire Horde, taking any precaution to ensure the stability and security of the Horde's member states, and had the final say in the induction of new Horde members. The Warchief often made use of Command Boards to order able-bodied citizens to join war efforts of the Horde in different areas of Azeroth.

    All members of the Horde have to swear a blood oath to join the faction and previously were obligated to follow the warchief's commands and support the warchief in war if the warchief calls upon them for aid. When it was active, the position of warchief could be attained by having the previous warchief chose a successor or challenging the current warchief to a Mak'gora: a prearranged duel with deadly weapons between two people following a formal procedure in the presence of witnesses and traditionally fought until one party yields or is killed, usually to settle a quarrel involving a point of honor. Above all else, the title warchief was granted to those who display strength and decisive action. The final warchief was Sylvanas Windrunner, who was challenged for the position by Varok Saurfang and abandoned the Horde after defeating him.

    Each race within the Horde pledges a leader to represent them on the Horde's council, which has come to replace the warchief position. These representatives are typically the leaders of their people, though Lilian Voss was appointed as representative for the Forsaken as they assessed their leadership crisis. The council members have the abilities of the previous warchief position, able to induct races into the Horde, deny them, as well as address leadership gaps for other factions within the Horde; such as Thrall appointing Monte Gazlowe to take over the position of Trade Prince of the Bilgewater Cartel.

    Equal in size, the Horde also has its complexities, much like the Alliance. The core seven races of the Horde are the orcs, Darkspear trolls, tauren, undead, blood elves, goblins, and Huojin pandaren. This roster expanded in the periods leading up to, and during, the Fourth War, which saw the nightborne, Mag'har orcs of alternate Draenor, the Highmountain tauren, the Zandalari trolls, and vulpera join their ranks.

    “I'll tell ya what de Horde is. De Horde that me an' Thrall built. It be a family. When de whole world try ta put us down, da family come an' pick us back up.”

    — Warchief Vol'jin

    The alliances which comprised the Horde in earlier times were never restored following their defeat in the Second War. Instead, the orcs forged new alliances that reflected their rediscovered shamanistic heritage, including the tauren and the Darkspear trolls. Even their pact with the undead Forsaken was based on compassion and a genuine desire to help the restless undead of Lordaeron.

    The Horde in Kalimdor, which acts as the bulk of the Horde's forces, serve under the Warchief's leadership. They include most of the orcs, the tauren, the Darkspear trolls, the goblins of the Bilgewater Cartel, the Huojin Pandaren, and a number of less prominent races within the Horde - such as the Stonemaul ogres. The Horde in the Eastern Kingdoms, comprising of the Forsaken and the blood elves, act with more independence from the Kalimdor Horde but ultimately answers to the warchief out of necessity for the Horde's support. Following the third invasion of the Burning Legion, new allies of the Broken Isles join to the Horde, the Nightborne of Suramar and the Highmountain Tribe. These races all see the Horde differently. Some see it as an instrument of vengeance, hellbent to carve out a future for its people. Others see it as a refuge for those who need shelter, a commonwealth of the downtrodden, built for mutual support. While some view it as an alliance of convenience, a confederacy of unlikely partners free to pursue their own agendas. Whatever their motivations, they are united to claim Kalimdor and the Eastern Kingdoms for themselves in order to secure key provisions and supplies needed to support their people, and forcibly remove Alliance incursions from their own lands. This Horde is the result of the actions in Warcraft III: Reign of Chaos.

    Nation of Durotar

     Orcs - The surviving orcs of Azeroth's First, Second and Third Wars, who were released by Thrall from the Internment camps of Lordaeron and led by him to form their new destiny in Kalimdor while attempting to re-embrace their once honorable, shamanistic ways and fight the corruption of demonic magic. They founded their capital of Orgrimmar in Durotar, now lead by High Overlord Varok Saurfang. Their culture is split mostly between the orcs' warrior spirit and their shamanistic roots, which has recently wrought on a conflict between the younger and older generations. Dedicated to carving out an existence in a world that has come to largely revile them, the orcs have recently turned their attention to reinvigorated conquests. Ashenvale and Stonetalon were among their first targets, and ultimately Warchief Hellscream intended to unite the entirety of Azeroth under a single banner. His campaign resulted in Garrosh's dethroning as Warchief.

    History of the Horde

    Many orcs slipped through the portal to Azeroth before Khadgar's forces set up their defensive perimeter; among them was Grom Hellscream, who brought a large chunk of the Warsong Clan through the portal. The Warsong Clan became a nuisance for the humans, who had placed most of the remaining orcs in internment camps rather than simply slaughtering them. During this time, the family of one of Lord Aedelas Blackmoore's servants raised Thrall for the first few years of his life. These fleeting years were more kind to Thrall than the next score; the young daughter of the servant's family befriended him and treated him as a younger brother. Her name was Taretha, and she was the closest thing to family that Thrall ever had. Sadly, Thrall was torn away from the servant family as soon as he was old enough to begin his scholastic training, and even that was brief; he was taught the basics of how to read before his military training would begin. Blackmoore intended to use Thrall as a gladiator at first but later developed a much darker plan to give himself power over the Alliance. As the young Thrall trained, Grom Hellscream fought his guerilla war, and Doomhammer escaped from Terenas Menethil II. Doomhammer did not immediately join the rebel clans; rather, he became a hermit and spent his days in contemplation. Such was the way of many warriors who were not ready to give up the fight, but neither did they have the strength left to rally the fragments of the Horde. Thrall's arena matches grew more brutal as time went on, and he eventually fled with help from his human "sister." He first sought the internment camps, getting captured and observing them from the inside, but finding it amazingly simple to escape. The orcs had fallen into a pitiful state of apathy; few resisted capture. Thrall investigated, eventually seeking out the legendary Grom Hellscream. After proving himself to Grom, Thrall learned that the orcs were in withdrawal; they had grown dependant on the demonic magics wrought by Gul'dan and his servants. Grom also told Thrall about the young orc's rightful clan, the Frostwolves; and Thrall sought them out, vowing to return and work with the mighty chieftain when he could. Thrall nearly died of the cold trying to reach the Frostwolves, and they concealed their surprise at being reunited with the heir to their chieftain. The Frostwolves, now led by the shaman Drek'Thar, tested Thrall before accepting him into the clan. After he proved himself, he trained as a shaman. One day, a cloaked warrior wandered into the camp, and the Frostwolves offered him hospitality. Thrall thought the warrior was insulting him and his clan, and he challenged the traveler; the other orcs gasped as the wanderer threw off his cloak to reveal black plate and a massive hammer. Thrall, unaware who he faced, defeated the wanderer in a brief duel; the warrior then laughed and revealed himself to be Orgrim Doomhammer, the Horde's warchief. He made the mighty Thrall his second, and together they planned to assault the human camps and show their brothers how to fight again. Thrall reunited with Grom, and the three mighty warriors led the orcs in reclaiming the prisoners of war. Blackmoore hounded Thrall at every turn until finally Thrall turned his growing Horde toward Blackmoore's forces at Durnholde Keep and crushed him. Orgrim Doomhammer fell in the fighting, and Thrall took his place as Warchief of the Horde. The Horde avoided conflict with the Alliance as much as possible for a time, sacking only the prisoner camps, until a mysterious visitor — the prophet Medivh — visited Thrall and told him that his people would find a home in the west, on the forgotten continent of Kalimdor. He made his offer to many, hoping to bring enough strength to Kalimdor to protect the World Tree when the Burning Legion arrived. Thrall was one of few who heeded Medivh's warnings, and he took the majority of the Horde across the sea, meeting with the Darkspear trolls and allying with them on the way. When Thrall reached Kalimdor, the orcs encountered the shamanistic tauren, led by Cairne Bloodhoof. The two races allied, since the tauren were in need of aid against the centaur, and the orcs needed friends and guides in this foreign land. They found that their people were similar, but the tauren had fortunately not lost so many to the study of dark magic. After aiding the tauren against the centaur, Thrall and Grom split up for a short time while Grom's clan went to gather supplies in Ashenvale Forest. When the orcs took their axes to the ancient trees, the night elves responded, seeing it as an attack on nature. Hellscream fought a downhill battle against the elves, but just as the last of his troops were about to be defeated, a familiar figure entered the scene — Mannoroth the Destructor. Mannoroth secretly offered Hellscream a chance to regain his former fury and power — enough for his people to defeat the elves, and their demigod, Cenarius — if Grom was willing to drink from a well tainted with Mannoroth's blood. Grom knew the price of his actions, but he was not willing to lose in battle. He, and his troops, drank from the fel-tainted water and were imbued with demonic strength. They slew Cenarius and many elves in their berserker rage. After the battle, Mannoroth revealed himself to Grom and asserted his dominance. As Grom succumbed to the will of the Burning Legion, Medivh visited Thrall again. Thrall's orcs united with Jaina Proudmoore's human forces at Medivh's request, and together they captured Grom's spirit and freed him from his demonic taint. Thrall and Grom then went alone to seek their vengeance against Mannoroth. The two defeated the pit lord, but Grom suffered a mortal wound after saving Thrall's life. Thrall grieved for his friend, whom he had seen as a brother, but he knew that the orc's sacrifice had not been in vain. As the Burning Legion and the Scourge took more of Kalimdor, the orcs and humans allied with the night elves, and together the three forces stood at Mount Hyjal, fighting the fury of Archimonde, lord of the Burning Legion. It was there that Archimonde fell, though at the cost of many lives from every race. The Legion retreated in the aftermath, and for a brief time, there was peace. Thrall founded the city of Orgrimmar, named after Orgrim Doomhammer, in the valleys of Durotar, named after his noble father Durotan. Jaina of the humans and Malfurion of the night elves allowed the Horde to live in peace, and tauren constructed on their own city for the first time — Thunder Bluff in Mulgore. It was not long before tensions rose again, however. Admiral Daelin Proudmoore, one of the leaders of the Alliance in the Second War, came to find his daughter Jaina. In spite of her protests, he launched assault after assault on the orcs, until Jaina was forced to aid the Horde against her father. Thrall honored her sacrifice by sparing those loyal to her within her city of Theramore, but the battle proved to many that lasting peace between the Alliance and the Horde was impossible. More and more battles sprung up in spite of the efforts of both leaders to keep diplomatic relations strong. Battlegrounds erupted threatening to plunge both sides closer to all-out war. And so, things grew worse and worse. Back in Lordaeron, Sylvanas Windrunner, a banshee and former ranger general of Quel'Thalas, broke free of Arthas's control and created her own undead faction — the Forsaken. As the situation in Kalimdor grew bloodier, Sylvanas offered an alliance to Thrall, which he grudgingly accepted. The introduction of the undead to the Horde infuriated the Alliance further; while Jaina still did her best to stop the fighting, the humans in Stormwind took action against the Horde again, and the situation deteriorated. More recently, Thrall has been in communication with the Revantusk forest trolls, who agreed to a tentative alliance with the Horde. The Revantusk tribe is now loosely allied with the Horde. While not members of the Horde, they are its friends.

    •Until Thrall came to power and reformed it, females were not considered equals to males in the Horde. Similarly, peons were badly treated by their peers.

    •Warlocks in the ranks of the Horde are considered as pariahs, and must operate in the shadows of polite society to practice their dark arts within hidden enclaves, so that they can escape the prejudice of the public. However, during and following the war against the Lich King, they only started to be respected as powerful assets on the battlefronts.

    •As of World of Warcraft: Battle for Azeroth, the Horde has fractured into civil war twice within World of Warcraft's lifetime.

    •With the defection of Sylvanas Windrunner and the deaths of Cairne Bloodhoof and Vol'jin, Thrall is the only Horde racial leader from vanilla to be both alive and still aligned with the Horde.

    •When asked if the Horde symbol was "a crude drawing shared by the Draenor orc spiritual leaders based on their visions of K'ure inside Oshu'gun that was passed down for centuries and eventually chosen because it represented all orcs and not one clan" or "just some cool tribal [thing]", Chris Metzen amusingly answered "Uhhhh... in my mind - it's A. Yeah. That. It's always been that cool and well thought out!....."

    •Early in the game's development, when Metzen was still writing Warcraft III, the Horde was going to be the "evil faction" instead of the underdog/antihero faction.

    The Horde military ranks of Legionnaire and Centurion may have come from the historical traditions of the Gorian Empire.

    Lore For Noobs

    •Lore For Noobs The Horde Part 1 •Lore For Noobs The Horde Part 2 •Lore For Noobs The Horde Part 3 •Lore For Noobs The Horde Part 4 •Lore For Noobs The Horde Part 5 •Lore For Noobs The Horde Part 6 •Lore For Noobs The Horde Part 7 •Lore For Noobs The Horde Part 8 •Lore For Noobs The Horde Part 9 •Lore For Noobs The Horde Part 10 •Lore For Noobs The Horde Part 11 •Lore For Noobs The Horde Part 12 •Lore For Noobs The Horde Part 13 •Lore For Noobs The Horde Part 14 •Lore For Noobs The Horde Part 15

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