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Jul 19, 2017 · At the height of Tomb Raider's popularity in the 1990s, a swarm of companies tried to persuade Jeremy Heath-Smith — who played a key role in launching the franchise — to approve their plans for...
Mar 31, 2015 · Embarrassed at losing face, Eidos put Core Design co-founder and CEO Jeremy Heath-Smith on gardening leave (suspension with pay) for a year and yanked the Tomb Raider franchise from its home.
May 15, 2019 · Jeremy Heath-Smith, a businessman at heart, left the Tomb Raider development team to get on with it, and the team credit him with keeping publisher Eidos at bay as they worked on the...
- Former Editor-In-Chief
Jeremy Heath-Smith is known for Lara Croft: Tomb Raider (2001), Lara Croft: Tomb Raider - The Cradle of Life (2003) and Project Eden (2001).
- Producer, Director, Additional Crew
- Jeremy Heath-Smith
Core co-founder Jeremy Heath-Smith decided that made a great hook for a cutting-edge game, and Gard started drawing. Sociopathic blonds, muscle women, flat topped hip-hopsters and a Nazi-like...
Jul 15, 2003 · Eidos announced today that Jeremy Heath-Smith, the company's Development Director and the Managing Director of Core Design, is leaving Core and Eidos.
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Apr 18, 2023 · While the game might look a little rough around the edges by today's standards, there really wasn't anything like it back then, and according to Core Design co-founder Jeremy Heath-Smith, it...