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  1. Will Wright
    American character actor

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  1. Wright has earned many awards for his work in game design. He is best known for being the original designer of The Sims series, of which Maxis developed the first entry in 2000. The game spawned multiple sequels, including The Sims 2, The Sims 3, The Sims 4 and their expansion packs.

  2. William Henry Wright (March 26, 1894 – June 19, 1962) was an American actor. He was frequently cast in Westerns and as a curmudgeonly and argumentative old man. Over the course of his career, Wright appeared in more than 200 film and television roles.

  3. Will Wright (born January 20, 1960 in Georgia, USA) is the creator of both the SimCity series and The Sims series and one of the founders of Maxis. In 1984, Will Wright developed Raid on Bungeling Bay.

  4. Will Wright, the illustrious game designer, is no stranger to the profound impact real-world experiences can have on the virtual worlds he creates. The Sims, one of the best-selling video game ...

  5. Aug 14, 2012 · For almost 30 years, Will Wright's creations have attracted people who never played video games, enthralling hardcore fans while making rabid players out of novices. The...

  6. Feb 4, 2020 · Its creator, Will Wright, had a battle on his hands as he tried to develop the idea, and no one at Maxis shared that vision. It was, in Wright's own words, "a struggle"....

  7. Game designer Will Wright (watch his TEDTalk) will become a Fellow of the British Academy of Film and Television Arts (BAFTA) this month — one of only 67 ever named, and the first video game designer, reports Variety.

  8. Learn the art and science of game design with Will Wright, the mind behind SimCity and The Sims. In this game design class, Will teaches you how to create games that empower players and unleash their imagination.

  9. From the Guru archive: Game designer Will Wright, creator of The Sims franchise, shares fascinating insights from his decades working in the games industry.W...

  10. Jun 6, 2011 · Wright realised that he had more fun designing cities in the level editor he'd built for Raid on Bungeling Bay than he did blowing them up in the game afterwards.

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