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  1. en.m.wikipedia.org › wiki › John_RomeroJohn Romero - Wikipedia

    Alfonso John Romero (born October 28, 1967) is an American director, designer, programmer and developer in the video game industry. He is a co-founder of id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996).

  2. romero.comRomero

    John and Brenda Romero's game company in Galway, Ireland. We make games and sell game-related merchandise. Doom, Quake, Sigil, Wolfenstein, Commander Keen, Heretic, Hexen, Daikatana, Ravenwood Fair, Hyperspace Delivery Boy, Dangerous Dave, Wizardry, Jagged Alliance, Train, Mechanic is the Message.

  3. Jul 19, 2023 · John Romero finally tells all in 'Doom Guy: Life in First Person'. John Romeros life seems so well documented, you’d be forgiven for thinking there were no more stories to tell.

  4. John Romero is an award-winning game designer, level designer and programmer whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and Quake. Romero has worked in the mobile, hardcore, mid-core, casual and MMO space.

  5. Alfonso John Romero (born October 28, 1967) is a famous figure in the computer gaming industry, and was a founding employee of id Software. He is considered a father of the first-person shooter video game genre due to his critical programming and design roles in the creation of Wolfenstein 3D, Doom and Doom II, and Quake.

  6. Aug 11, 2020 · Today, co-creator John Romero runs his own studio in Galway, Ireland. He’s currently working on Empire of Sin, a turn-based strategy game set in Prohibition-era America. This is a far cry from...

  7. Jul 18, 2023 · John Romero was the first rock star of video games: a long-haired, high-tech artist who repeatedly revolutionized the industry with his innovative triumphs, including the...

  8. Jul 28, 2023 · Legendary designer John Romero joined Shacknews editor David L. Craddock at San Diego Comic Con 2023 to discuss his book, his philosophy on forgiveness, and more.

  9. Jul 17, 2023 · An excerpt from game designer John Romeros autobiography about the origin story of Doom and Wolfenstein 3D studio id Software.

  10. Jun 24, 2024 · John Romero remembers the moment he realized what the future of gaming would look like. In late 1991, Romero and his colleagues at id Software had just released Catacomb 3-D, a crude-looking,...

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