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Alfonso John Romero (born October 28, 1967) is an American director, designer, programmer and developer in the video game industry. He is a co-founder of id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996).
4 days ago · John Romero remembers the moment he realized what the future of gaming would look like. In late 1991, Romero and his colleagues at id Software had just released Catacomb 3-D, a crude-looking, EGA ...
- PC Gamer via Yahoo
John Romero says that what set Wolfenstein and Doom apart 'was our speed—the speed of the game was critical'
Credit: John Romero (Twitter) John Romero could be ordained as Pope, and people would still come up at mass and ask him about the early days of id Software and Doom. One of the key figures in ...
3 days ago
- Ars Technica
Decades later, John Romero looks back at the birth of the first-person shooter
Further ReadingDoom’s creators reminisce about “as close to a perfect game as anything we made”John Romero remembers the moment he realized what the future of gaming would look like. In late ...
4 days ago
Jul 19, 2023 · John Romero finally tells all in 'Doom Guy: Life in First Person'. John Romero’s life seems so well documented, you’d be forgiven for thinking there were no more stories to tell.
John and Brenda Romero's game company in Galway, Ireland. We make games and sell game-related merchandise. Doom, Quake, Sigil, Wolfenstein, Commander Keen, Heretic, Hexen, Daikatana, Ravenwood Fair, Hyperspace Delivery Boy, Dangerous Dave, Wizardry, Jagged Alliance, Train, Mechanic is the Message.
Sep 16, 2023 · John Romero is a video game designer who co-created games like Wolfenstein 3D, Doom and Quake. His new memoir is titled Doom Guy: Life in First Person. (Harry N. Abrams)
Alfonso John Romero (born October 28, 1967) is a famous figure in the computer gaming industry, and was a founding employee of id Software. He is considered a father of the first-person shooter video game genre due to his critical programming and design roles in the creation of Wolfenstein 3D, Doom and Doom II, and Quake.
John Romero is an award-winning game designer, level designer and programmer whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and Quake. Romero has worked in the mobile, hardcore, mid-core, casual and MMO space.