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  1. Hirokazu Yasuhara

    Hirokazu Yasuhara

    Japanese video game designer

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  1. Hirokazu Yasuhara (安原 広和, Yasuhara Hirokazu, born October 12, 1965) (also credited as Carol Yas) is a Japanese video game designer. He is best known for designing the gameplay and stages of the initial Sonic the Hedgehog video games for Sega Genesis in the 1990s, based on technical demos and engines programmed by Yuji Naka. [1]

  2. Aug 25, 2008 · Unsung game designer Hirokazu Yasuhara, one of the 'original three' behind Sonic The Hedgehog, also helped make Western titles like Jak & Daxter and Uncharted - and gives Gamasutra a fascinating lecture on game design and fun.

    • Brandon Sheffield
    • Hirokazu Yasuhara1
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  3. Mar 21, 2018 · Original game designer Hirokazu Yasuhara (who now works for Unity in Japan) joined original character designer Naoto Oshima (a VP and cofounder at Arzest) onstage to talk about what it was like to try and create a memorable character for Sega in the '90s.

    • Alex Wawro
    • Hirokazu Yasuhara1
    • Hirokazu Yasuhara2
    • Hirokazu Yasuhara3
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    • Hirokazu Yasuhara5
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    Game designing

    1. Sonic the Hedgehog 2. Sonic the Hedgehog 2 3. Sonic the Hedgehog 3 4. Sonic & Knuckles 4.1. Sonic 3 & Knuckles 5. Sonic 3D Blast 6. Sonic X-treme(canceled) 7. Sonic R

    Special thanks

    1. Sonic Spinball 2. Sega Smash Pack 2

    Yasuhara's art style used in the Japanese manuals for the Mega Drive Sonic games has been imitated in later media like Sonic Freehand, The Art of Sonic Mania, and Sega's Sonic the Sketchog.

    Hirokazu Yasuhara at the Internet Movie Database
    Hirokazu Yasuhara at Wikipedia, the free encyclopedia
  5. Jan 23, 2022 · Hirokazu Yasuhara, who is also professionally credited as Carol Yas, began working on SEGA video games in 1988, when he was in his early 20s. Starting out as part of the company’s arcade division, he moved to software development for home consoles a year later.

  6. Mar 22, 2018 · When Sega and Nintendo battled for dominance in the early days of the 16-bit console era, Naoto Oshima and Hirokazu Yasuhara were tasked with creating a character that could take on Mario.

  7. en.wikipedia.org › wiki › Sonic_TeamSonic Team - Wikipedia

    The initial team, formed in 1990, comprised staff from Sega's Consumer Development division, including programmer Yuji Naka, artist Naoto Ohshima, and level designer Hirokazu Yasuhara. The team took the name Sonic Team in 1991 with the release of their first game, Sonic the Hedgehog, for the Sega Genesis.

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