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  1. Transformations

    Transformations

    R1991 · Science fiction · 1h 21m

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  1. In this topic you will learn about the most useful math concept for creating video game graphics: geometric transformations, specifically translations, rotations, reflections, and dilations. You will learn how to perform the transformations, and how to map one figure into another using these transformations.

  2. Suppose we need to graph f (x) = 2 (x-1) 2, we shift the vertex one unit to the right and stretch vertically by a factor of 2. Thus, we get the general formula of transformations as. f (x) =a (bx-h)n+k. where k is the vertical shift, h is the horizontal shift, a is the vertical stretch and. b is the horizontal stretch.

  3. Transformations in math involve changing a shape's position or which way the shape points. There are three main types: translations (moving the shape), rotations (turning the shape), and reflections (flipping the shape like a mirror image). Rigid transformations keep the shape's size and angles the same.

  4. Transformations. Three of the most important transformations are: Rotation. Turn! Reflection. Flip! Translation. Slide! After any of those transformations (turn, flip or slide), the shape still has the same size, area, angles and line lengths.

  5. Jul 16, 2015 · Courses on Khan Academy are always 100% free. Start practicing—and saving your progress—now: https://www.khanacademy.org/math/geometry/hs-geo-transformation...

  6. If a shape is transformed, its appearance is changed. After that, the shape could be congruent or similar to its preimage. The actual meaning of transformations is a change of appearance of something. There are basically four types of transformations: Rotation. Translation. Dilation. Reflection.

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