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  1. en.m.wikipedia.org › wiki › Chris_AvelloneChris Avellone - Wikipedia

    At the age of 9, he first learned about Dungeons & Dragons while playing catch with a friend from the neighborhood who started describing a "strange game of make-believe where you could pretend to be a dwarf, elf, fighter and you could explore dungeons, fight monsters, and take their treasure."

  2. Mar 25, 2023 · Video game writer Chris Avellone has reached a confidential settlement with two women who accused him of sexual assault. The accusers have issued a public statement retracting all claims of...

  3. Apr 26, 2024 · Avellone isn't known for his work on fo2 but rather for planescape torment, nwn2: mob, and kotor 2. But new reno, considered by most to be the best part of the game, was explicitly written by him.

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  5. Nov 9, 2018 · The full Chris Avellone interview: Baldur’s Gate 3, Fallout: Van Buren, and the failings of Pillars of Eternity The RPG master takes a break from Dying Light 2 to reflect on a career that has...

  6. Mar 29, 2013 · Exploring Avellone's dialogue trees brought to light info on Eternity, Torment, crafting open world games, and how to (theoretically) strike fear into the heart of inXile's Brian Fargo.

  7. Jun 23, 2011 · An interview with Chris Avellone, the mind behind Planescape Torment, KOTOR II, Alpha Protocol, and Fallout: New Vegas DLC, amongst others. Taking time out from ongoing DLC production, we discuss his role in character design and defining player experience.

  8. The term “video game author” has perhaps never applied to someone more than to Chris Avellone. Foremost, he is a storyteller, a crafter of worlds. His snappy dialogue and unconventional narratives have long placed him in the top echelon of video game writers.

  9. Jun 11, 2015 · PC Invasion's Rich Nolan talks to Chris Avellone about his future in the games industry, design philosophies, and his work on Tides of Numenera.

  10. Jul 10, 2018 · When Dying Light 2 was revealed at E3 it was celebrated RPG designer Chris Avellone who took to the stage. As outlined in Steven's preview, this sent a clear message that the parkour horror...

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