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  1. Christopher Perkins (born February 29, 1968) is a Canadian American game designer and editor who is known for his work on Wizards of the Coast's Dungeons & Dragons role-playing game, currently as the senior story designer.

  2. Chris started off writing D&D adventures for Dungeon Magazine in 1988 and now sits as the games' Lead Story Designer, so as you might expect, he is a wealth of information and advice.

  3. Description. Edit. D&D Creative Manager. Chris was first published in Dungeon magazine in 1988 (#11, Wards of Witching Ways, as Christopher Zarathustra), and thereafter became a regular (and dependable) contributor for the publication. He officially joined TSR in 1995 and was promoted to senior editor of Dungeon magazine in 1997.

    • History
    • Career
    • Noteable Works
    • Fun Facts
    • References

    Chris Perkins decided at an early age that he wanted to make D&D products. He began sending submissions to Dungeon Magazine. He submitted a Top Secretadventure to Dungeon, which was ultimately never used, called "Operation: Ice Capade." Under the pen name "Christopher Zarathustra", Perkins got his career start in 1988 writing the adventure "Wards o...

    In 1997, he was called by Wizards of the Coast and he later officially joined Wizards of the Coast as the editor of Dungeon magazine.A few years later, he was promoted to editor-in-chief of Wizards periodicals. Perkins later became the senior producer for D&D, leading the team of designers, developers, and editors who produce D&D products. Perkins ...

    Chris has written many popular and influential adventures, including: 1. Umbra(Dungeon Magazine #55): A Planescape adventure about two parents fighting over their child, who is becoming a deity. 2. Life's Bazaar(Dungeon Magazine #97): The adventure that kicked off the Shackled City adventure path. 3. The Lich-Queen's Beloved(Dungeon Magazine #100):...

    One rejected adventure that Chris submitted to Dungeon Magazine was "Kevin Wickerclock's Whimsical Adventure", an AD&D adventure that included a World War I flying ace, ninja assassins and more.
    When Chris was headed from Canada to his first Gen Con, he got stopped at the border. The patrol officer thought his Wizards of the Coast paperwork was a forgery and threatened to confiscate his ca...
    Artist Tony DiTerlizzi gave Chris the original painting from his Dungeon #55 adventure, "Umbra." It hangs in his bedroom.
    When Chris was young, he ran a Spelljammer campaign that lasted for 3 years.

    Bibliography

    1. Fandom contributors, "Chris Perkins," Dice, Camera, Action Wiki, https://dicecameraaction.fandom.com/wiki/Chris_Perkins(accessed December 2, 2021). 2. Wikipedia contributors, "Chris Perkins (game designer)," Wikipedia, The Free Encyclopedia, https://en.wikipedia.org/w/index.php?title=Chris_Perkins_(game_designer)&oldid=1022895245(accessed December 2, 2021).

  4. Mar 24, 2024 · Sitting down with D&D game architect Chris Perkins and D&D senior designer Justice Arman at Gary Con, a convention named after D&D's co-founder and held just minutes away from the house...

    • Christian Hoffer
  5. Mar 8, 2016 · th. release of a new Dungeons and Dragons Ravenloft adventure, “ Curse of Strahd ” gave me an opportunity to talk to game designer Chris Perkins via email about Dungeons and Dragons,...

  6. Aug 2, 2022 · Lead Designer Chris Perkins breaks down the art and editions of this return to a classic setting. By Jon Ryan. Updated: Aug 18, 2022 12:03 pm. Announced earlier this year, Spelljammer:...