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  1. Motomu Toriyama (鳥山 求, Toriyama Motomu, born February 9, 1971) is a Japanese game director and scenario writer who has been working for Square Enix since 1994.

  2. Jul 14, 2021 · Co-director Motomu Toriyama tells Inverse that some members of the Remake team weren’t initially on board with his bold reimagining of the sequence, which sees Cloud disguise himself as a girl...

  3. Motomu Toriyama (鳥山 求 or 鳥山 モトム, Toriyama Motomu?) is a Japanese game director and scenario writer who has been working for Square Enix since 1994. He initially worked on event scenes in Bahamut Lagoon and Final Fantasy VII.

  4. Jul 7, 2021 · Co-directors Motomu Toriyama and Naoki Hamaguchi explain the big changes in Final Fantasy 7 Remake Intermission, which adds a new character called Yuffie and updates the game for the PS5.

  5. Aug 4, 2020 · The Final Fantasy Portal Site has published the first of a two-part special interview series dubbed “Digging Deep into the World of Final Fantasy VII Remake ” with co-director and scenario designer...

  6. Motomu Toriyama is a director and writer who has been working for Square Enix since 1994. He began his career working on cutscenes in Bahamut Lagoon and Final Fantasy VII before being promoted to director during the development of Final Fantasy X.

  7. Jul 2, 2021 · In a new Final Fantasy 7 Remake interview, Square Enix's Motomu Toriyama and Naoki Hamaguchi talk about making the Yuffie DLC, Wutai, and how Final Fantasy 7 Remake Part 2 might feature...

  8. Oct 3, 2012 · One man who has seen the lion's share of this journey is current Final Fantasy director Motomu Toriyama. His first game at Square-Enix - then Squaresoft - was Final Fantasy 7. He proved to be a...

  9. Feb 18, 2014 · Last week at a special event commemorating the release of Lightning Returns: Final Fantasy XIII, Director and Scenario Writer Motomu Toriyama and Senior Vice President and Major Producer of the...

  10. Motomu Toriyama is a director and writer who has been working for Square Enix since 1994. He began his career working on cutscenes in Bahamut Lagoon and Final Fantasy VII before being promoted to director during the development of Final Fantasy X.