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Chris Avellone is an American video game designer and comic book writer. He worked for Interplay and Obsidian Entertainment before becoming a freelance designer and writer. He is best known for his work on role-playing video games such as Planescape: Torment, Star Wars Knights of the Old Republic II: The Sith Lords and the Fallout series.
- Star Wars Knights of The Old Republic II
Chris Avellone (pictured) was the lead designer of Knights...
- Torment: Tides of Numenera
Torment: Tides of Numenera is a role-playing video game...
- Omensight
Omensight is an action role-playing game developed and...
- Star Wars Knights of The Old Republic II
- Overview
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- References
Chris Avellone is a game designer who contributed to Fallout 2, Van Buren, and Fallout: New Vegas.
Avellone joined Interplay Entertainment in 1995. He was a level designer on Fallout 2, as well as the co-lead designer of Van Buren, the canceled Fallout 3 project. In 2003, Avellone left Interplay, joining Feargus Urquhart to found Obsidian Entertainment, where he became the new company's chief creative officer.
At Obsidian, Avellone served as the senior designer on Fallout: New Vegas, and both project director and creative lead designer of its add-ons.
•Player characters may encounter a mercenary named Chris Avellone in Fallout.
•An NPC named Mayor Chris Avellone appears in Fallout Tactics, but Avellone did not provide voice acting for the role.
•There is a location named Avellone in Fallout Tactics.
•Avellone wrote the Van Buren Tibbets Prison design document.
•The Vault City designer notes include credit to Avellone for the design of Vault City.
•Lyrics of the song "Begin Again" featured in Dead Money were co-written by Avellone.
“The biggest lesson [learned from Fallout 2] was if you give the player the ability to create a certain type of character, make sure that you honor the player's character build. What I mean by that is if you give a character the option to dump 500 points into speech, make sure they have an experience that's very cool and is appropriate for a speech based character. The same thing is true if you're a stupid combat monster, if you're a sneaky thief who no one ever sees... If you're allowing the players to build a character like that with the rule set, then make sure your content supports that experience.”— Chris Avellone, Extrasode episode 61
“There are issues with domesticating tribals and forcing them into one view of the world, there are issues with treating a wonder of the old world as nothing more than a bloody battleground, there are issues with propping old flags from Rome and California without a clear understanding of what those flags represent, and the long-range perspectives of many characters you'll encounter in the world have strong opinions about what's going on in the present, all born from the elements above. The question of the Old World making itself heard in the present - in the Mojave - is a core theme in Fallout: New Vegas, and whether overt or not, we hope it sinks in with the player as well.”— Chris Avellone on the themes of Fallout: New Vegas, User blog:Willooi/Developer Diary and Reflections from Chris Avellone and John Gonzalez
1.Chris Avellone on linkedin.com (Archived)
2.Chris Avellone linkedin.com
3.Chris Avellone Twitter, 9 Jun 2015 (Archive)
4.Chris Avellone Twitter, 16 Aug 2016 (Archive)
5.Kickstarter campaign description: "To help shape and direct the existing narrative of System Shock, we've enlisted the help of Chris Avellone, who is best known for his work on a number of role-playing games, including; Fallout: New Vegas, Wasteland 2, Star Wars: Knights of the Old Republic II, Planescape: Torment, and Fallout 2. Chris will be working closely with Stephen Kick (our Creative Director) and Jason Fader (our Project Director and Senior Producer from Fallout: New Vegas) as well as several other key developers from Fallout: New Vegas to bring modern AAA quality into the world of System Shock." (Archive)
6.TechRaptor article
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According to lead designer and writer Chris Avellone, Planescape: Torment was inspired by books, comics, and games, including Archie Comics, The Chronicles of Amber, The Elementals, and Shadowrun. The game's 1997 outline also makes references to The Lord of the Rings to describe some characters.
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- 7/10 [11]8/10 (after patch)
- A− [52]
Nov 9, 2018 · Chris Avellone: First, I’d describe it as respect and gratitude. Not only for the game itself, but the tech, which saved the studio I was working for at the time – Black Isle Studios, the RPG ...
- Jeremy Peel
Veteran designer Chris Avellone, who left Obsidian in June 2015, had worked on the early development of Tyranny, according to Heins; Heins noted that "Some of the concepts of this [intellectual property] were constructed by Chris, some of the characters have the same names he gave them and the same ideas."
Jun 23, 2011 · Mr Chris Avellone, popularly known as MCA, has been the creative mastermind behind many of the highest profile Western RPGs released, with notable contributions to the Fallout series (including the creation of the Fallout Bible with help from fans), Star Wars Knights of the Old Republic (KOTOR) II, and the classic Planescape: Torment, oft ...
Fallout: New Vegas. by Matt London. Published in Nov. 2010 (Issue 6) | 4631 words. The term “video game author” has perhaps never applied to someone more than to Chris Avellone. Foremost, he is a storyteller, a crafter of worlds. His snappy dialogue and unconventional narratives have long placed him in the top echelon of video game writers.