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  1. Feb 8, 2010 · With no in-house game development of its own, Adult Swim has thus far worked with eight independent developers -- from Spiritonin, Mediatonic, ThisIsPop, and Pixeljam Games to Ham in the Fridge, Tiny Mantis, Smashing Ideas, and THUP Games. "We have three major goals," says Olsen.

  2. Jul 16, 2010 · Adult Swim has promoted Jeff Olsen to the newly created position of vice president, digital and games. In his new role, Olsen, who had been serving as creative director of AdultSwim.com, will continue to oversee the day-to-day operations of the site, along with additional responsibilities for Adult Swim Games on iPhone and other digital platforms.

  3. Founded by one of Looking Glass Studios founders. Subsidiary of Zynga; closed in 2011. Acquired by Embracer Group in 2020. [18] Acquired by Electronic Arts in 2007 and closed in 2009. Acquired by Enad Global 7 in 2020. [3] Successor to Clover Studio, and founded by Shinji Mikami, Atsushi Inaba, and Hideki Kamiya .

  4. View Jeff Olsens profile on LinkedIn, the world’s largest professional community. Jeff has 6 jobs listed on their profile.

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    • KeyPoint Technologies
    • How to Start Making Your First Game
    • How to Choose The Right Game Idea
    • How to Develop Your Game Idea
    • How to Plan Your Game Project
    • How to Manage Your Game Project

    If you’re interested in making a game, chances are you will have already tried one of the many Unity tutorials, or an example project in another game engine, so that you can learn some of the basics. And that’s a great place to start. Working on smaller projects, such as tutorials, personal experiments or game jams, can be a great way to pick up sk...

    If you want to make a game, chances are that you already have an idea of the kind of game you might like to make. Maybe you have several ideas. Maybe you don’t have any. Or maybe you’re just not sure if an idea is worth pursuing or not. While it’s not my place to tell you what you should make, I can show you, as a beginner, how playing to your own ...

    At this point, you’ve thought about your idea for a game and what making it might involve. What’s next is to take that idea and turn it into something real by planning a minimum viable product. So, what is a minimum viable product, and how can it help you?

    Once you’ve worked out what features need to exist to make your minimum viable product, you can start to plan how you’ll make each part. However, each area of work, as a task, is much too large and too vague for you to simply start working away at it. Which, if you only have limited time available to work on your project, can be a problem… If a tas...

    Once you know what you want your game to be like and how you will make it, you’ll need to actually do it, and keep doing it, until it’s finished. Which can be challenging, especially if you’re making your game in your free time. So how can you manage your project, and yourself, to make working on your game as easy and efficient as possible? There a...

  5. Jul 20, 2010 · Jeff Olsen has been promoted to the newly-created position of vice president, Adult Swim Digital and Games, it was announced today by Paul Condolora, senior vice president, Digital for Turner Broadcasting System Inc.'s Animation, Young Adults and Kids Media Group.

  6. Since its inception with the Fuse event in 2004, the New Zealand Game Developers Conference (NZGDC) has grown into a significant gathering for industry professionals. After a hiatus, the conference was revitalized in 2012 and has since featured notable speakers like Alex Amstel and Jeff Olsen.

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