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  1. Mar 10, 2024 · Introduction. Your choice of subclass will greatly affect the way you function in combat. Any fighter can swing a weapon, but your most interesting options will often come from your subclass. Table of Contents. Introduction. Disclaimer. Fighter Subclasses. Arcane Archer (XGtE) Battle Master (PHB) Cavalier (XGtE) Champion (PHB) Echo Knight (EGtW)

  2. As a fighter, you gain the following class features. Hit Points. Hit Dice: 1d10 per fighter level. Hit Points at 1st Level: 10 + your Constitution modifier. Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st. Proficiencies. Armor: All armor, shields. Weapons: Simple weapons, martial weapons.

  3. 3 days ago · Few subclasses will change the Fighter's role within the party, but they will make a huge difference in play style. For legacy subclasses, see our 2014 DnD 5e Fighter Subclasses Guide. Fighter Subclasses Battle Master (PHB) The Battle Master is more complicated than most fighter subclasses, but can do a lot of cool tricks beyond repeatedly ...

  4. Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of skill. Likewise, a fighter is adept with shields and every form of armor.

  5. Dec 3, 2023 · Martial Archetype: Fighter subclasses are briefly summarized below. See my Fighter Subclasses Breakdown for help selecting your subclass. Arcane Archer: Gain the ability to enchant and fire magic arrows in battle.

  6. In this article, we’re going to be looking over and ranking each of the Fighter subclasses in D&D 5e. Theme and style will be mentioned, but we’ll specifically be looking at the subclass’s mechanics, impact on the game, and how powerful they are in general situations.

  7. As a fighter, you gain the following class features. Hit Points. Hit Dice: 1d10 per fighter level. Hit Points at 1st Level: 10 + your Constitution modifier. Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st. Starting Proficiencies.

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