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  2. A language-game (German: Sprachspiel) is a philosophical concept developed by Ludwig Wittgenstein, referring to simple examples of language use and the actions into which the language is woven. Wittgenstein argued that a word or even a sentence has meaning only as a result of the "rule" of the "game" being played.

  3. Sep 21, 2020 · Language-game or Sprachspiel is a term invented by Wittgenstein and used in The Philosophical Investigations ‘to bring into prominence the fact that the speaking of language is part of an activity, or a form of life’, (PI 23) and consists of both language and actions.

    • Michael A. Peters
    • 2020
  4. Nov 8, 2002 · Throughout the Philosophical Investigations, Wittgenstein returns, again and again, to the concept of language-games to make clear his lines of thought concerning language. Primitive language-games are scrutinized for the insights they afford on this or that characteristic of language.

  5. Jan 24, 2017 · We are as if bewitched by the practices of saying that constitute our ways of going on in the world. If we want to change how things are, then we need to change the way we use words. But can language-games set us free? It was the maverick philosopher Ludwig Wittgenstein who coined the term ‘language-game’.

    • Sandy Grant
  6. It was the maverick philosopher Ludwig Wittgenstein who coined the term ‘language-game’. He contended that words acquire meaning by their use, and wanted to see how their use was tied up with the social practices of which they are a part.

  7. The language games are rather set up as 'objects of comparison' which are meant to throw light on the facts of our language by way not only of similarities, but also of dissimilarities. My aim is: to teach you to pass from a piece of disguised nonsense to something that is patent nonsense (78).

  8. Ludwig Wittgenstein (1958) used the notion of a language game to illustrate how language is interwoven with action. Here we consider how successful linguistic discourse of the sort he described might emerge in the context of a self-assembling evolutionary game.

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